/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/evtloop.h // Purpose: wxEventLoop class for MSW // Author: Vadim Zeitlin // Modified by: // Created: 2004-07-31 // RCS-ID: $Id: evtloop.h 59161 2009-02-26 14:15:20Z VZ $ // Copyright: (c) 2003-2004 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_EVTLOOP_H_ #define _WX_MSW_EVTLOOP_H_ #if wxUSE_GUI #include "wx/dynarray.h" #include "wx/msw/wrapwin.h" #include "wx/window.h" #endif // ---------------------------------------------------------------------------- // wxEventLoop // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual { public: wxMSWEventLoopBase(); // implement base class pure virtuals virtual bool Pending() const; protected: // get the next message from queue and return true or return false if we // got WM_QUIT or an error occurred bool GetNextMessage(WXMSG *msg); // same as above but with a timeout and return value can be -1 meaning that // time out expired in addition to int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout); }; #if wxUSE_GUI WX_DECLARE_EXPORTED_OBJARRAY(MSG, wxMSGArray); class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase { public: wxGUIEventLoop() { } // process a single message: calls PreProcessMessage() before dispatching // it virtual void ProcessMessage(WXMSG *msg); // preprocess a message, return true if processed (i.e. no further // dispatching required) virtual bool PreProcessMessage(WXMSG *msg); // set the critical window: this is the window such that all the events // except those to this window (and its children) stop to be processed // (typical examples: assert or crash report dialog) // // calling this function with NULL argument restores the normal event // handling static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; } // return true if there is no critical window or if this window is [a child // of] the critical one static bool AllowProcessing(wxWindowMSW *win) { return !ms_winCritical || IsChildOfCriticalWindow(win); } // override/implement base class virtuals virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout); virtual void WakeUp(); virtual bool YieldFor(long eventsToProcess); protected: virtual void OnNextIteration(); private: // check if the given window is a child of ms_winCritical (which must be // non NULL) static bool IsChildOfCriticalWindow(wxWindowMSW *win); // array of messages used for temporary storage by YieldFor() wxMSGArray m_arrMSG; // critical window or NULL static wxWindowMSW *ms_winCritical; }; #else // !wxUSE_GUI #if wxUSE_CONSOLE_EVENTLOOP class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase { public: wxConsoleEventLoop() { } // override/implement base class virtuals virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout); virtual void WakeUp(); virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; } // MSW-specific function to process a single message virtual void ProcessMessage(WXMSG *msg); }; #endif // wxUSE_CONSOLE_EVENTLOOP #endif // wxUSE_GUI/!wxUSE_GUI #endif // _WX_MSW_EVTLOOP_H_