// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "DiscIO/FileSystemGCWii.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" namespace DiscIO { FileInfoGCWii::FileInfoGCWii(u8 offset_shift, const u8* fst_entry, const u8* name_table_start) : m_offset_shift(offset_shift), m_fst_entry(fst_entry), m_name_table_start(name_table_start) { } FileInfoGCWii::~FileInfoGCWii() { } u32 FileInfoGCWii::Get(EntryProperty entry_property) const { return Common::swap32(m_fst_entry + sizeof(u32) * static_cast(entry_property)); } u32 FileInfoGCWii::GetSize() const { return Get(EntryProperty::FILE_SIZE); } u64 FileInfoGCWii::GetOffset() const { return static_cast(Get(EntryProperty::FILE_OFFSET)) << (IsDirectory() ? 0 : m_offset_shift); } bool FileInfoGCWii::IsDirectory() const { return (Get(EntryProperty::NAME_OFFSET) & 0xFF000000) != 0; } std::string FileInfoGCWii::GetName() const { // TODO: Should we really always use SHIFT-JIS? // Some names in Pikmin (NTSC-U) don't make sense without it, but is it correct? const u8* name = m_name_table_start + (Get(EntryProperty::NAME_OFFSET) & 0xFFFFFF); return SHIFTJISToUTF8(reinterpret_cast(name)); } FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partition) : FileSystem(_rVolume, partition), m_Initialized(false), m_Valid(false), m_offset_shift(0) { m_Valid = DetectFileSystem(); } FileSystemGCWii::~FileSystemGCWii() { m_FileInfoVector.clear(); } const std::vector& FileSystemGCWii::GetFileList() { if (!m_Initialized) InitFileSystem(); return m_FileInfoVector; } const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& path) { if (!m_Initialized) InitFileSystem(); if (m_FileInfoVector.empty()) return nullptr; return FindFileInfo(path, 0); } const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& path, size_t search_start_offset) const { // Given a path like "directory1/directory2/fileA.bin", this function will // find directory1 and then call itself to search for "directory2/fileA.bin". if (path.empty() || path == "/") return &m_FileInfoVector[search_start_offset]; // It's only possible to search in directories. Searching in a file is an error if (!m_FileInfoVector[search_start_offset].IsDirectory()) return nullptr; size_t first_dir_separator = path.find('/'); const std::string searching_for = path.substr(0, first_dir_separator); const std::string rest_of_path = (first_dir_separator != std::string::npos) ? path.substr(first_dir_separator + 1) : ""; size_t search_end_offset = m_FileInfoVector[search_start_offset].GetSize(); search_start_offset++; while (search_start_offset < search_end_offset) { const FileInfoGCWii& file_info = m_FileInfoVector[search_start_offset]; if (file_info.GetName() == searching_for) { // A match is found. The rest of the path is passed on to finish the search. const FileInfo* result = FindFileInfo(rest_of_path, search_start_offset); // If the search wasn't successful, the loop continues, just in case there's a second // file info that matches searching_for (which probably won't happen in practice) if (result) return result; } if (file_info.IsDirectory()) { // Skip a directory and everything that it contains if (file_info.GetSize() <= search_start_offset) { // The next offset (obtained by GetSize) is supposed to be larger than // the current offset. If an FST is malformed and breaks that rule, // there's a risk that next offset pointers form a loop. // To avoid infinite loops, this method returns. ERROR_LOG(DISCIO, "Invalid next offset in file system"); return nullptr; } search_start_offset = file_info.GetSize(); } else { // Skip a single file search_start_offset++; } } return nullptr; } const FileInfo* FileSystemGCWii::FindFileInfo(u64 disc_offset) { if (!m_Initialized) InitFileSystem(); for (auto& file_info : m_FileInfoVector) { if ((file_info.GetOffset() <= disc_offset) && ((file_info.GetOffset() + file_info.GetSize()) > disc_offset)) { return &file_info; } } return nullptr; } std::string FileSystemGCWii::GetPath(u64 _Address) { if (!m_Initialized) InitFileSystem(); for (size_t i = 0; i < m_FileInfoVector.size(); ++i) { const FileInfoGCWii& file_info = m_FileInfoVector[i]; if ((file_info.GetOffset() <= _Address) && ((file_info.GetOffset() + file_info.GetSize()) > _Address)) { return GetPathFromFSTOffset(i); } } return ""; } std::string FileSystemGCWii::GetPathFromFSTOffset(size_t file_info_offset) { if (!m_Initialized) InitFileSystem(); // Root entry doesn't have a name if (file_info_offset == 0) return ""; const FileInfoGCWii& file_info = m_FileInfoVector[file_info_offset]; if (file_info.IsDirectory()) { // The offset of the parent directory is stored in the current directory. if (file_info.GetOffset() >= file_info_offset) { // The offset of the parent directory is supposed to be smaller than // the current offset. If an FST is malformed and breaks that rule, // there's a risk that parent directory pointers form a loop. // To avoid stack overflows, this method returns. ERROR_LOG(DISCIO, "Invalid parent offset in file system"); return ""; } return GetPathFromFSTOffset(file_info.GetOffset()) + file_info.GetName() + "/"; } else { // The parent directory can be found by searching backwards // for a directory that contains this file. size_t parent_offset = file_info_offset - 1; while (!(m_FileInfoVector[parent_offset].IsDirectory() && m_FileInfoVector[parent_offset].GetSize() > file_info_offset)) { parent_offset--; } return GetPathFromFSTOffset(parent_offset) + file_info.GetName(); } } u64 FileSystemGCWii::ReadFile(const FileInfo* file_info, u8* _pBuffer, u64 _MaxBufferSize, u64 _OffsetInFile) { if (!m_Initialized) InitFileSystem(); if (!file_info || file_info->IsDirectory()) return 0; if (_OffsetInFile >= file_info->GetSize()) return 0; u64 read_length = std::min(_MaxBufferSize, file_info->GetSize() - _OffsetInFile); DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64 " Size: %" PRIx32, read_length, _OffsetInFile, GetPath(file_info->GetOffset()).c_str(), file_info->GetOffset(), file_info->GetSize()); m_rVolume->Read(file_info->GetOffset() + _OffsetInFile, read_length, _pBuffer, m_partition); return read_length; } bool FileSystemGCWii::ExportFile(const FileInfo* file_info, const std::string& _rExportFilename) { if (!m_Initialized) InitFileSystem(); if (!file_info || file_info->IsDirectory()) return false; u64 remainingSize = file_info->GetSize(); u64 fileOffset = file_info->GetOffset(); File::IOFile f(_rExportFilename, "wb"); if (!f) return false; bool result = true; while (remainingSize) { // Limit read size to 128 MB size_t readSize = (size_t)std::min(remainingSize, (u64)0x08000000); std::vector buffer(readSize); result = m_rVolume->Read(fileOffset, readSize, &buffer[0], m_partition); if (!result) break; f.WriteBytes(&buffer[0], readSize); remainingSize -= readSize; fileOffset += readSize; } return result; } bool FileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const { std::optional apploader_size = m_rVolume->ReadSwapped(0x2440 + 0x14, m_partition); const std::optional trailer_size = m_rVolume->ReadSwapped(0x2440 + 0x18, m_partition); constexpr u32 header_size = 0x20; if (!apploader_size || !trailer_size) return false; *apploader_size += *trailer_size + header_size; DEBUG_LOG(DISCIO, "Apploader size -> %x", *apploader_size); std::vector buffer(*apploader_size); if (m_rVolume->Read(0x2440, *apploader_size, buffer.data(), m_partition)) { std::string exportName(_rExportFolder + "/apploader.img"); File::IOFile AppFile(exportName, "wb"); if (AppFile) { AppFile.WriteBytes(buffer.data(), *apploader_size); return true; } } return false; } std::optional FileSystemGCWii::GetBootDOLOffset() const { std::optional offset = m_rVolume->ReadSwapped(0x420, m_partition); return offset ? static_cast(*offset) << m_offset_shift : std::optional(); } std::optional FileSystemGCWii::GetBootDOLSize(u64 dol_offset) const { u32 dol_size = 0; // Iterate through the 7 code segments for (u8 i = 0; i < 7; i++) { const std::optional offset = m_rVolume->ReadSwapped(dol_offset + 0x00 + i * 4, m_partition); const std::optional size = m_rVolume->ReadSwapped(dol_offset + 0x90 + i * 4, m_partition); if (!offset || !size) return {}; dol_size = std::max(*offset + *size, dol_size); } // Iterate through the 11 data segments for (u8 i = 0; i < 11; i++) { const std::optional offset = m_rVolume->ReadSwapped(dol_offset + 0x1c + i * 4, m_partition); const std::optional size = m_rVolume->ReadSwapped(dol_offset + 0xac + i * 4, m_partition); if (!offset || !size) return {}; dol_size = std::max(*offset + *size, dol_size); } return dol_size; } bool FileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const { std::optional dol_offset = GetBootDOLOffset(); if (!dol_offset) return false; std::optional dol_size = GetBootDOLSize(*dol_offset); if (!dol_size) return false; std::vector buffer(*dol_size); if (m_rVolume->Read(*dol_offset, *dol_size, &buffer[0], m_partition)) { std::string exportName(_rExportFolder + "/boot.dol"); File::IOFile DolFile(exportName, "wb"); if (DolFile) { DolFile.WriteBytes(&buffer[0], *dol_size); return true; } } return false; } bool FileSystemGCWii::DetectFileSystem() { if (m_rVolume->ReadSwapped(0x18, m_partition) == u32(0x5D1C9EA3)) { m_offset_shift = 2; // Wii file system return true; } else if (m_rVolume->ReadSwapped(0x1c, m_partition) == u32(0xC2339F3D)) { m_offset_shift = 0; // GameCube file system return true; } return false; } void FileSystemGCWii::InitFileSystem() { m_Initialized = true; const std::optional fst_offset_unshifted = m_rVolume->ReadSwapped(0x424, m_partition); const std::optional fst_size_unshifted = m_rVolume->ReadSwapped(0x428, m_partition); if (!fst_offset_unshifted || !fst_size_unshifted) return; const u64 fst_offset = static_cast(*fst_offset_unshifted) << m_offset_shift; const u64 fst_size = static_cast(*fst_size_unshifted) << m_offset_shift; if (fst_size < 0xC) return; // 128 MiB is more than the total amount of RAM in a Wii. // No file system should use anywhere near that much. static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 128 * 1024 * 1024; if (fst_size > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT) { // Without this check, Dolphin can crash by trying to allocate too much // memory when loading a disc image with an incorrect FST size. ERROR_LOG(DISCIO, "File system is abnormally large! Aborting loading"); return; } // Read the whole FST m_file_system_table.resize(fst_size); if (!m_rVolume->Read(fst_offset, fst_size, m_file_system_table.data(), m_partition)) return; // Create all file info objects u32 number_of_file_infos = Common::swap32(*((u32*)m_file_system_table.data() + 2)); const u8* fst_start = m_file_system_table.data(); const u8* name_table_start = fst_start + (number_of_file_infos * 0xC); const u8* name_table_end = fst_start + fst_size; if (name_table_end < name_table_start) return; for (u32 i = 0; i < number_of_file_infos; i++) m_FileInfoVector.emplace_back(m_offset_shift, fst_start + (i * 0xC), name_table_start); } } // namespace