// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/Common.h" namespace TextureSampler { void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8 *sample); void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample); enum { RED_SMP, GRN_SMP, BLU_SMP, ALP_SMP }; }