#include "ControllerEmu.h" const char modifier[] = "Modifier"; ControllerEmu::~ControllerEmu() { std::vector::const_iterator i = groups.begin(), e = groups.end(); for ( ; i!=e; ++i ) delete *i; } ControllerEmu::ControlGroup::~ControlGroup() { std::vector::const_iterator ci = controls.begin(), ce = controls.end(); for ( ; ci!=ce; ++ci ) delete *ci; std::vector::const_iterator si = settings.begin(), se = settings.end(); for ( ; si!=se; ++si ) delete *si; } void ControllerEmu::UpdateReferences( ControllerInterface& devi ) { std::vector::const_iterator i = groups.begin(), e = groups.end(); for ( ; i!=e; ++i ) { std::vector::const_iterator ci = (*i)->controls.begin(), ce = (*i)->controls.end(); for ( ; ci!=ce; ++ci ) devi.UpdateReference( (*ci)->control_ref ); // extension if ( GROUP_TYPE_EXTENSION == (*i)->type ) { std::vector::const_iterator ai = ((Extension*)*i)->attachments.begin(), ae = ((Extension*)*i)->attachments.end(); for ( ; ai!=ae; ++ai ) (*ai)->UpdateReferences( devi ); } } } void ControllerEmu::UpdateDefaultDevice() { std::vector::const_iterator i = groups.begin(), e = groups.end(); for ( ; i!=e; ++i ) { std::vector::const_iterator ci = (*i)->controls.begin(), ce = (*i)->controls.end(); for ( ; ci!=ce; ++ci ) (*ci)->control_ref->device_qualifier = default_device; // extension if ( GROUP_TYPE_EXTENSION == (*i)->type ) { std::vector::const_iterator ai = ((Extension*)*i)->attachments.begin(), ae = ((Extension*)*i)->attachments.end(); for ( ; ai!=ae; ++ai ) { (*ai)->default_device = default_device; (*ai)->UpdateDefaultDevice(); } } } } void ControllerEmu::ControlGroup::LoadConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base ) { std::string group( base + name ); group += "/"; // settings std::vector::const_iterator si = settings.begin(), se = settings.end(); for ( ; si!=se; ++si ) (*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100; // controls std::vector::const_iterator ci = controls.begin(), ce = controls.end(); for ( ; ci!=ce; ++ci ) { // control and dev qualifier (*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name]; (*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", defdev ) ); // range (*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100; // input mode if ( (*ci)->control_ref->is_input ) ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode = sec.Get( group+(*ci)->name+"/Mode", 0 ); } // extensions if ( GROUP_TYPE_EXTENSION == type ) { Extension* const ex = ((Extension*)this); ex->switch_extension = 0; unsigned int n = 0; const std::string extname = sec[ base + name ]; std::vector::const_iterator ai = ((Extension*)this)->attachments.begin(), ae = ((Extension*)this)->attachments.end(); for ( ; ai!=ae; ++ai,++n ) { (*ai)->default_device.FromString( defdev ); (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" ); if ( (*ai)->GetName() == extname ) ex->switch_extension = n; } } } void ControllerEmu::LoadConfig( IniFile::Section& sec, const std::string& base ) { std::string defdev = default_device.ToString(); if ( base.empty() ) { defdev = sec[ base + "Device" ]; default_device.FromString( defdev ); } std::vector::const_iterator i = groups.begin(), e = groups.end(); for ( ; i!=e; ++i ) (*i)->LoadConfig( sec, defdev, base ); } void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::string& defdev, const std::string& base ) { std::string group( base + name ); group += "/"; // settings std::vector::const_iterator si = settings.begin(), se = settings.end(); for ( ; si!=se; ++si ) sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 ); // controls std::vector::const_iterator ci = controls.begin(), ce = controls.end(); for ( ; ci!=ce; ++ci ) { // control and dev qualifier sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name; sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev ); // range sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 ); // input mode if ( (*ci)->control_ref->is_input ) sec.Set( group+(*ci)->name+"/Mode", ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 ); } // extensions if ( GROUP_TYPE_EXTENSION == type ) { Extension* const ext = ((Extension*)this); sec.Set( base + name, ext->attachments[ext->switch_extension]->GetName(), std::string("None") ); std::vector::const_iterator ai = ((Extension*)this)->attachments.begin(), ae = ((Extension*)this)->attachments.end(); for ( ; ai!=ae; ++ai ) (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" ); } } void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base ) { const std::string defdev = default_device.ToString(); if ( base.empty() ) sec[ std::string(" ") + base + "Device" ] = defdev; std::vector::const_iterator i = groups.begin(), e = groups.end(); for ( ; i!=e; ++i ) (*i)->SaveConfig( sec, defdev, base ); } ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK ) { for ( unsigned int i = 0; i < 4; ++i ) controls.push_back( new Input( named_directions[i] ) ); controls.push_back( new Input( modifier ) ); settings.push_back( new Setting("Dead Zone", 0 ) ); settings.push_back( new Setting("Square Stick", 0 ) ); } ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS ) { settings.push_back( new Setting("Threshold", 0.5f ) ); } ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS ) { settings.push_back( new Setting("Threshold", 0.9f ) ); } ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE ) { controls.push_back( new Input( "X-" ) ); controls.push_back( new Input( "X+" ) ); controls.push_back( new Input( "Y-" ) ); controls.push_back( new Input( "Y+" ) ); controls.push_back( new Input( "Z-" ) ); controls.push_back( new Input( "Z+" ) ); } void ControllerEmu::Force::GetState( u8* data, const u8 base, const u8 range ) { for ( unsigned int i=0; i<3; ++i,++data ) *data = u8( ( controls[i*2+1]->control_ref->State() - controls[i*2]->control_ref->State() ) * range + base ); } ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT ) { //for ( unsigned int i = 0; i < 4; ++i ) //controls.push_back( new Input( named_directions[i] ) ); controls.push_back( new Input( "Forward" ) ); controls.push_back( new Input( "Backward" ) ); controls.push_back( new Input( "Left" ) ); controls.push_back( new Input( "Right" ) ); controls.push_back( new Input( modifier ) ); settings.push_back( new Setting("Dead Zone", 0 ) ); settings.push_back( new Setting("Circle Stick", 0 ) ); }