#include "Nunchuk.h" namespace WiimoteEmu { static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 }; /* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the neutral z accelerometer that is adjusted for gravity. */ static const u8 nunchuck_calibration[] = { 0x80, 0x80, 0x80, 0x00, // accelerometer x, y, z neutral 0xb3, 0xb3, 0xb3, 0x00, // x, y, z g-force values // 0x80 = analog stick x and y axis center 0xff, 0x00, 0x80, 0xff, 0x00, 0x80, 0xee, 0x43 // checksum on the last two bytes }; // nunchuk buttons #define NUNCHUK_C 0x02 #define NUNCHUK_Z 0x01 const u8 nunchuk_button_bitmasks[] = { NUNCHUK_C, NUNCHUK_Z, }; Nunchuk::Nunchuk() : Attachment( "Nunchuk" ) { // buttons groups.push_back( m_buttons = new Buttons( "Buttons" ) ); m_buttons->controls.push_back( new ControlGroup::Input( "C" ) ); m_buttons->controls.push_back( new ControlGroup::Input( "Z" ) ); // stick groups.push_back( m_stick = new AnalogStick( "Stick" ) ); // force //groups.push_back( m_tilt = new Tilt( "Tilt" ) ); groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) ); //groups.push_back( m_swing = new Force( "Swing" ) ); // shake groups.push_back( m_shake = new Buttons( "Shake" ) ); m_shake->controls.push_back( new ControlGroup::Input( "X" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Y" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Z" ) ); // set up register // calibration memcpy( ®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration) ); // id memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) ); } void Nunchuk::GetState( u8* const data ) { wm_extension* const ncdata = (wm_extension*)data; // stick / not using calibration data for stick, o well m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, 127 ); // tilt float x, y; m_tilt->GetState( &x, &y, 0, (PI / 2) ); // 90 degrees // this isn't doing anything with those low bits in the calib data, o well const accel_cal* const cal = (accel_cal*)®[0x20]; const u8* const zero_g = &cal->zero_g.x; u8 one_g[3]; for ( unsigned int i=0; i<3; ++i ) one_g[i] = (&cal->one_g.x)[i] - zero_g[i]; // this math should be good enough :P ncdata->az = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]); ncdata->ax = u8(sin(x) * -one_g[0] + zero_g[0]); ncdata->ay = u8(sin(y) * one_g[1] + zero_g[1]); // shake const unsigned int btns[] = { 0x01, 0x02, 0x04 }; unsigned int shake = 0; m_shake->GetState( &shake, btns ); static unsigned int shake_step = 0; if (shake) { shake_step = (shake_step + 1) % sizeof(shake_data); for ( unsigned int i=0; i<3; ++i ) if ( shake & (1 << i) ) (&ncdata->ax)[i] = shake_data[shake_step]; } else shake_step = 0; // buttons m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks ); // flip the button bits :/ ncdata->bt ^= 0x3; } }