// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "IniFile.h" #include "svnrev.h" #include "Render.h" #include "nGLUtil.h" GLWindow *glWin = NULL; void OpenGL_SwapBuffers() { glWin->SwapBuffers(); } void OpenGL_SetWindowText(const char *text) { glWin->SetWindowText(text); } unsigned int Callback_PeekMessages() { return glWin->PeekMessages(); } void UpdateFPSDisplay(const char *text) { char temp[512]; sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text); OpenGL_SetWindowText(temp); } // ======================================================================================= // Create window. Called from main.cpp bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int width, int height) { g_VideoInitialize.pPeekMessages = &Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay; if (strncmp(iBackend, "sdl") == 0) glWin = new SDLWindow(width, height); else if (strncmp(iBackend, "x11") == 0) glWin = new X11Window(width, height); else if (strncmp(iBackend, "wxgl") == 0) glWin = new WXGLWindow(width, height); return (glWin?true:false); } bool OpenGL_MakeCurrent() { return glWin->MakeCurrent(); } // ======================================================================================= // Update window width, size and etc. Called from Render.cpp // ---------------- void OpenGL_Update() { glWin->Update(); } // ======================================================================================= // Close plugin // ---------------- void OpenGL_Shutdown() { glWin->Shutdown(); }