// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include "Common/MsgHandler.h" #include "Core/Host.h" void Host_SysMessage(const char *fmt, ...) { va_list list; char msg[512]; va_start(list, fmt); vsprintf(msg, fmt, list); va_end(list); if (msg[strlen(msg)-1] == '\n') msg[strlen(msg)-1] = '\0'; PanicAlert("%s", msg); } void Host_Message(int id) { // TODO } void* Host_GetRenderHandle() { return nullptr; } void Host_NotifyMapLoaded() { // TODO } void Host_UpdateDisasmDialog() { // TODO } void Host_UpdateMainFrame() { // TODO } void Host_UpdateTitle(const std::string& title) { // TODO } void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height) { // TODO } void Host_RequestRenderWindowSize(int width, int height) { // TODO } void Host_RequestFullscreen(bool enable_fullscreen) { // TODO } void Host_SetStartupDebuggingParameters() { // TODO } void Host_SetWiiMoteConnectionState(int state) { // TODO } bool Host_UIHasFocus() { // TODO return false; } bool Host_RendererHasFocus() { // TODO return false; } void Host_ConnectWiimote(int wm_idx, bool connect) { // TODO } void Host_ShowVideoConfig(void* parent, const std::string& backend_name, const std::string& config_name) { // TODO } void Host_RefreshDSPDebuggerWindow() { // TODO }