// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "CPStructs.h" #include "VertexLoader.h" #include "DecodedVArray.h" extern float shiftLookup[32]; struct UV { float u,v,w; }; struct D3DVertex { Vec3 pos; Vec3 normal; u32 colors[2]; UV uv[8]; }; enum Collection { C_NOTHING=0, C_TRIANGLES=1, C_LINES=2, C_POINTS=3 }; extern const Collection collectionTypeLUT[8]; class CVertexHandler { private: static Collection collection; // Pipeline static void PrepareRender(); static void AddIndices(int _primitive, int _numVertices); public: static void Init(); static void Shutdown(); static void BeginFrame(); static void CreateDeviceObjects(); static void DestroyDeviceObjects(); static void DrawVertices(int _primitive, int _numVertices, const DecodedVArray *varray); static void Flush(); };