// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/Common.h" #include "Common/CommonFuncs.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/IOFile.h" #include "Common/Logging/Log.h" #ifdef _WIN32 #include #include #include // for GetSaveFileName #include // getcwd #include #include // guid stuff #include #else #include #include #include #include #include #endif #if defined(__APPLE__) #include #include #include #include #include #endif #ifdef ANDROID #include "Common/StringUtil.h" #include "jni/AndroidCommon/AndroidCommon.h" #endif #ifndef S_ISDIR #define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR) #endif // This namespace has various generic functions related to files and paths. // The code still needs a ton of cleanup. // REMEMBER: strdup considered harmful! namespace File { #ifdef ANDROID static std::string s_android_sys_directory; #endif #ifdef _WIN32 FileInfo::FileInfo(const std::string& path) { m_exists = _tstat64(UTF8ToTStr(path).c_str(), &m_stat) == 0; } FileInfo::FileInfo(const char* path) : FileInfo(std::string(path)) { } #else FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str()) { #ifdef ANDROID if (IsPathAndroidContent(path)) AndroidContentInit(path); else #endif m_exists = stat(path.c_str(), &m_stat) == 0; } FileInfo::FileInfo(const char* path) { #ifdef ANDROID if (IsPathAndroidContent(path)) AndroidContentInit(path); else #endif m_exists = stat(path, &m_stat) == 0; } #endif FileInfo::FileInfo(int fd) { m_exists = fstat(fd, &m_stat) == 0; } #ifdef ANDROID void FileInfo::AndroidContentInit(const std::string& path) { const jlong result = GetAndroidContentSizeAndIsDirectory(path); m_exists = result != -1; m_stat.st_mode = result == -2 ? S_IFDIR : S_IFREG; m_stat.st_size = result >= 0 ? result : 0; } #endif bool FileInfo::Exists() const { return m_exists; } bool FileInfo::IsDirectory() const { return m_exists ? S_ISDIR(m_stat.st_mode) : false; } bool FileInfo::IsFile() const { return m_exists ? !S_ISDIR(m_stat.st_mode) : false; } u64 FileInfo::GetSize() const { return IsFile() ? m_stat.st_size : 0; } // Returns true if the path exists bool Exists(const std::string& path) { return FileInfo(path).Exists(); } // Returns true if the path exists and is a directory bool IsDirectory(const std::string& path) { #ifdef _WIN32 return PathIsDirectory(UTF8ToWString(path).c_str()); #else return FileInfo(path).IsDirectory(); #endif } // Returns true if the path exists and is a file bool IsFile(const std::string& path) { return FileInfo(path).IsFile(); } // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string& filename, IfAbsentBehavior behavior) { INFO_LOG_FMT(COMMON, "Delete: file {}", filename); #ifdef ANDROID if (StringBeginsWith(filename, "content://")) { const bool success = DeleteAndroidContent(filename); if (!success) WARN_LOG_FMT(COMMON, "Delete failed on {}", filename); return success; } #endif const FileInfo file_info(filename); // Return true because we care about the file not being there, not the actual delete. if (!file_info.Exists()) { if (behavior == IfAbsentBehavior::ConsoleWarning) { WARN_LOG_FMT(COMMON, "Delete: {} does not exist", filename); } return true; } // We can't delete a directory if (file_info.IsDirectory()) { WARN_LOG_FMT(COMMON, "Delete failed: {} is a directory", filename); return false; } #ifdef _WIN32 if (!DeleteFile(UTF8ToTStr(filename).c_str())) { WARN_LOG_FMT(COMMON, "Delete: DeleteFile failed on {}: {}", filename, GetLastErrorString()); return false; } #else if (unlink(filename.c_str()) == -1) { WARN_LOG_FMT(COMMON, "Delete: unlink failed on {}: {}", filename, LastStrerrorString()); return false; } #endif return true; } // Returns true if successful, or path already exists. bool CreateDir(const std::string& path) { INFO_LOG_FMT(COMMON, "CreateDir: directory {}", path); #ifdef _WIN32 if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr)) return true; const DWORD error = GetLastError(); if (error == ERROR_ALREADY_EXISTS) { WARN_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: already exists", path); return true; } ERROR_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: {}", path, error); return false; #else if (mkdir(path.c_str(), 0755) == 0) return true; const int err = errno; if (err == EEXIST) { WARN_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: already exists", path); return true; } ERROR_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: {}", path, strerror(err)); return false; #endif } // Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string& fullPath) { int panicCounter = 100; INFO_LOG_FMT(COMMON, "CreateFullPath: path {}", fullPath); if (Exists(fullPath)) { INFO_LOG_FMT(COMMON, "CreateFullPath: path exists {}", fullPath); return true; } size_t position = 0; while (true) { // Find next sub path position = fullPath.find(DIR_SEP_CHR, position); // we're done, yay! if (position == fullPath.npos) return true; // Include the '/' so the first call is CreateDir("/") rather than CreateDir("") std::string const subPath(fullPath.substr(0, position + 1)); if (!IsDirectory(subPath)) File::CreateDir(subPath); // A safety check panicCounter--; if (panicCounter <= 0) { ERROR_LOG_FMT(COMMON, "CreateFullPath: directory structure is too deep"); return false; } position++; } } // Deletes a directory filename, returns true on success bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior) { INFO_LOG_FMT(COMMON, "DeleteDir: directory {}", filename); // Return true because we care about the directory not being there, not the actual delete. if (!File::Exists(filename)) { if (behavior == IfAbsentBehavior::ConsoleWarning) { WARN_LOG_FMT(COMMON, "DeleteDir: {} does not exist", filename); } return true; } // check if a directory if (!IsDirectory(filename)) { ERROR_LOG_FMT(COMMON, "DeleteDir: Not a directory {}", filename); return false; } #ifdef _WIN32 if (::RemoveDirectory(UTF8ToTStr(filename).c_str())) return true; ERROR_LOG_FMT(COMMON, "DeleteDir: RemoveDirectory failed on {}: {}", filename, GetLastErrorString()); #else if (rmdir(filename.c_str()) == 0) return true; ERROR_LOG_FMT(COMMON, "DeleteDir: rmdir failed on {}: {}", filename, LastStrerrorString()); #endif return false; } // Repeatedly invokes func until it returns true or max_attempts failures. // Waits after each failure, with each delay doubling in length. template static bool AttemptMaxTimesWithExponentialDelay(int max_attempts, std::chrono::milliseconds delay, std::string_view func_name, const FuncType& func) { for (int failed_attempts = 0; failed_attempts < max_attempts; ++failed_attempts) { if (func()) { return true; } if (failed_attempts + 1 < max_attempts) { INFO_LOG_FMT(COMMON, "{} attempt failed, delaying for {} milliseconds", func_name, delay.count()); std::this_thread::sleep_for(delay); delay *= 2; } } return false; } // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string& srcFilename, const std::string& destFilename) { INFO_LOG_FMT(COMMON, "Rename: {} --> {}", srcFilename, destFilename); #ifdef _WIN32 const std::wstring source_wstring = UTF8ToTStr(srcFilename); const std::wstring destination_wstring = UTF8ToTStr(destFilename); // On Windows ReplaceFile can fail spuriously due to antivirus checking or other noise. // Retry the operation with increasing delays, and if none of them work there's probably a // persistent problem. const bool success = AttemptMaxTimesWithExponentialDelay( 3, std::chrono::milliseconds(5), "Rename", [&source_wstring, &destination_wstring] { if (ReplaceFile(destination_wstring.c_str(), source_wstring.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr)) { return true; } // Might have failed because the destination doesn't exist. if (GetLastError() == ERROR_FILE_NOT_FOUND) { return MoveFile(source_wstring.c_str(), destination_wstring.c_str()) != 0; } return false; }); constexpr auto error_string_func = GetLastErrorString; #else const bool success = rename(srcFilename.c_str(), destFilename.c_str()) == 0; constexpr auto error_string_func = LastStrerrorString; #endif if (!success) { ERROR_LOG_FMT(COMMON, "Rename: rename failed on {} --> {}: {}", srcFilename, destFilename, error_string_func()); } return success; } #ifndef _WIN32 static void FSyncPath(const char* path) { int fd = open(path, O_RDONLY); if (fd != -1) { fsync(fd); close(fd); } } #endif bool RenameSync(const std::string& srcFilename, const std::string& destFilename) { if (!Rename(srcFilename, destFilename)) return false; #ifdef _WIN32 int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY); if (fd != -1) { _commit(fd); close(fd); } #else char* path = strdup(srcFilename.c_str()); FSyncPath(path); FSyncPath(dirname(path)); free(path); path = strdup(destFilename.c_str()); FSyncPath(dirname(path)); free(path); #endif return true; } // copies file source_path to destination_path, returns true on success bool Copy(const std::string& source_path, const std::string& destination_path) { INFO_LOG_FMT(COMMON, "Copy: {} --> {}", source_path, destination_path); #ifdef _WIN32 if (CopyFile(UTF8ToTStr(source_path).c_str(), UTF8ToTStr(destination_path).c_str(), FALSE)) return true; ERROR_LOG_FMT(COMMON, "Copy: failed {} --> {}: {}", source_path, destination_path, GetLastErrorString()); return false; #else std::ifstream source{source_path, std::ios::binary}; std::ofstream destination{destination_path, std::ios::binary}; destination << source.rdbuf(); return source.good() && destination.good(); #endif } // Returns the size of a file (or returns 0 if the path isn't a file that exists) u64 GetSize(const std::string& path) { return FileInfo(path).GetSize(); } // Overloaded GetSize, accepts file descriptor u64 GetSize(const int fd) { return FileInfo(fd).GetSize(); } // Overloaded GetSize, accepts FILE* u64 GetSize(FILE* f) { // can't use off_t here because it can be 32-bit const u64 pos = ftello(f); if (fseeko(f, 0, SEEK_END) != 0) { ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString()); return 0; } const u64 size = ftello(f); if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) { ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString()); return 0; } return size; } // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string& filename) { INFO_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename); if (!File::IOFile(filename, "wb")) { ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, LastStrerrorString()); return false; } return true; } // Recursive or non-recursive list of files and directories under directory. FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive) { INFO_LOG_FMT(COMMON, "ScanDirectoryTree: directory {}", directory); FSTEntry parent_entry; parent_entry.physicalName = directory; parent_entry.isDirectory = true; parent_entry.size = 0; #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return parent_entry; } // Windows loop do { const std::string virtual_name(TStrToUTF8(ffd.cFileName)); #else DIR* dirp = nullptr; #ifdef ANDROID std::vector child_names; if (IsPathAndroidContent(directory)) { child_names = GetAndroidContentChildNames(directory); } else #endif { dirp = opendir(directory.c_str()); if (!dirp) return parent_entry; } #ifdef ANDROID auto it = child_names.cbegin(); #endif // non Windows loop while (true) { std::string virtual_name; #ifdef ANDROID if (!dirp) { if (it == child_names.cend()) break; virtual_name = *it; ++it; } else #endif { dirent* result = readdir(dirp); if (!result) break; virtual_name = result->d_name; } #endif if (virtual_name == "." || virtual_name == "..") continue; auto physical_name = directory + DIR_SEP + virtual_name; FSTEntry entry; const FileInfo file_info(physical_name); entry.isDirectory = file_info.IsDirectory(); if (entry.isDirectory) { if (recursive) entry = ScanDirectoryTree(physical_name, true); else entry.size = 0; parent_entry.size += entry.size; } else { entry.size = file_info.GetSize(); } entry.virtualName = virtual_name; entry.physicalName = physical_name; ++parent_entry.size; // Push into the tree parent_entry.children.push_back(entry); #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } if (dirp) closedir(dirp); #endif return parent_entry; } // Deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string& directory) { INFO_LOG_FMT(COMMON, "DeleteDirRecursively: {}", directory); bool success = true; #ifdef _WIN32 // Find the first file in the directory. WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return false; } // Windows loop do { const std::string virtualName(TStrToUTF8(ffd.cFileName)); #else DIR* dirp = opendir(directory.c_str()); if (!dirp) return false; // non Windows loop while (dirent* result = readdir(dirp)) { const std::string virtualName = result->d_name; #endif // check for "." and ".." if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) continue; std::string newPath = directory + DIR_SEP_CHR + virtualName; if (IsDirectory(newPath)) { if (!DeleteDirRecursively(newPath)) { success = false; break; } } else { if (!File::Delete(newPath)) { success = false; break; } } #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif if (success) File::DeleteDir(directory); return success; } // Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string& source_path, const std::string& dest_path, bool destructive) { if (source_path == dest_path) return; if (!Exists(source_path)) return; if (!Exists(dest_path)) File::CreateFullPath(dest_path); #ifdef _WIN32 WIN32_FIND_DATA ffd; HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd); if (hFind == INVALID_HANDLE_VALUE) { FindClose(hFind); return; } do { const std::string virtualName(TStrToUTF8(ffd.cFileName)); #else DIR* dirp = opendir(source_path.c_str()); if (!dirp) return; while (dirent* result = readdir(dirp)) { const std::string virtualName(result->d_name); #endif // check for "." and ".." if (virtualName == "." || virtualName == "..") continue; std::string source = source_path + DIR_SEP + virtualName; std::string dest = dest_path + DIR_SEP + virtualName; if (IsDirectory(source)) { if (!Exists(dest)) File::CreateFullPath(dest + DIR_SEP); CopyDir(source, dest, destructive); } else if (!destructive && !Exists(dest)) { Copy(source, dest); } else if (destructive) { Rename(source, dest); } #ifdef _WIN32 } while (FindNextFile(hFind, &ffd) != 0); FindClose(hFind); #else } closedir(dirp); #endif } // Returns the current directory std::string GetCurrentDir() { // Get the current working directory (getcwd uses malloc) char* dir = __getcwd(nullptr, 0); if (!dir) { ERROR_LOG_FMT(COMMON, "GetCurrentDirectory failed: {}", LastStrerrorString()); return ""; } std::string strDir = dir; free(dir); return strDir; } // Sets the current directory to the given directory bool SetCurrentDir(const std::string& directory) { return __chdir(directory.c_str()) == 0; } std::string CreateTempDir() { #ifdef _WIN32 TCHAR temp[MAX_PATH]; if (!GetTempPath(MAX_PATH, temp)) return ""; GUID guid; if (FAILED(CoCreateGuid(&guid))) { return ""; } OLECHAR tguid[40]{}; if (!StringFromGUID2(guid, tguid, _countof(tguid))) { return ""; } std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid); if (!CreateDir(dir)) return ""; dir = ReplaceAll(dir, "\\", DIR_SEP); return dir; #else const char* base = getenv("TMPDIR") ?: "/tmp"; std::string path = std::string(base) + "/DolphinWii.XXXXXX"; if (!mkdtemp(&path[0])) return ""; return path; #endif } std::string GetTempFilenameForAtomicWrite(std::string path) { #ifdef _WIN32 std::unique_ptr absbuf{ _tfullpath(nullptr, UTF8ToTStr(path).c_str(), 0), std::free}; if (absbuf != nullptr) { path = TStrToUTF8(absbuf.get()); } #else char absbuf[PATH_MAX]; if (realpath(path.c_str(), absbuf) != nullptr) path = absbuf; #endif return std::move(path) + ".xxx"; } #if defined(__APPLE__) std::string GetBundleDirectory() { CFURLRef BundleRef; char AppBundlePath[MAXPATHLEN]; // Get the main bundle for the app BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle()); CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle); CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath)); CFRelease(BundleRef); CFRelease(BundlePath); return AppBundlePath; } #endif std::string GetExePath() { static const std::string dolphin_path = [] { std::string result; #ifdef _WIN32 auto dolphin_exe_path = GetModuleName(nullptr); if (dolphin_exe_path) { std::unique_ptr dolphin_exe_expanded_path{ _tfullpath(nullptr, dolphin_exe_path->c_str(), 0), std::free}; if (dolphin_exe_expanded_path) { result = TStrToUTF8(dolphin_exe_expanded_path.get()); } else { result = TStrToUTF8(*dolphin_exe_path); } } #elif defined(__APPLE__) result = GetBundleDirectory(); result = result.substr(0, result.find_last_of("Dolphin.app/Contents/MacOS") + 1); #else char dolphin_exe_path[PATH_MAX]; ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path)); if (len == -1 || len == sizeof(dolphin_exe_path)) { len = 0; } dolphin_exe_path[len] = '\0'; result = dolphin_exe_path; #endif return result; }(); return dolphin_path; } std::string GetExeDirectory() { std::string exe_path = GetExePath(); #ifdef _WIN32 return exe_path.substr(0, exe_path.rfind('\\')); #else return exe_path.substr(0, exe_path.rfind('/')); #endif } std::string GetSysDirectory() { std::string sysDir; #if defined(_WIN32) || defined(LINUX_LOCAL_DEV) #define SYSDATA_DIR "Sys" #elif defined __APPLE__ #define SYSDATA_DIR "Contents/Resources/Sys" #else #ifdef DATA_DIR #define SYSDATA_DIR DATA_DIR "sys" #else #define SYSDATA_DIR "sys" #endif #endif #if defined(__APPLE__) sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR; #elif defined(_WIN32) || defined(LINUX_LOCAL_DEV) sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR; #elif defined ANDROID sysDir = s_android_sys_directory; ASSERT_MSG(COMMON, !sysDir.empty(), "Sys directory has not been set"); #else sysDir = SYSDATA_DIR; #endif sysDir += DIR_SEP; INFO_LOG_FMT(COMMON, "GetSysDirectory: Setting to {}:", sysDir); return sysDir; } #ifdef ANDROID void SetSysDirectory(const std::string& path) { INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path); s_android_sys_directory = path; } #endif static std::string s_user_paths[NUM_PATH_INDICES]; static void RebuildUserDirectories(unsigned int dir_index) { switch (dir_index) { case D_USER_IDX: s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP; s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR; s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP; s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP; s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP; s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP; s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP; s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP; s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP; s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP; s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP; s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP; s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP; s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP; s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP; s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP; s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP; s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP; s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP; s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG; s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG; s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG; s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP; s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD; s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); break; case D_CONFIG_IDX: s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG; s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG; s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; break; case D_CACHE_IDX: s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP; s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP; s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP; break; case D_GCUSER_IDX: s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; break; case D_DUMP_IDX: s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP; s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP; s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP; s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP; s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP; s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP; s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP; s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; break; case D_LOGS_IDX: s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; break; case D_LOAD_IDX: s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP; s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP; break; } } // Gets a set user directory path // Don't call prior to setting the base user directory const std::string& GetUserPath(unsigned int dir_index) { return s_user_paths[dir_index]; } // Sets a user directory path // Rebuilds internal directory structure to compensate for the new directory void SetUserPath(unsigned int dir_index, const std::string& path) { if (path.empty()) return; s_user_paths[dir_index] = path; RebuildUserDirectories(dir_index); } std::string GetThemeDir(const std::string& theme_name) { std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/"; if (Exists(dir)) return dir; // If the theme doesn't exist in the user dir, load from shared directory dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/"; if (Exists(dir)) return dir; // If the theme doesn't exist at all, load the default theme return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/"; } bool WriteStringToFile(const std::string& filename, std::string_view str) { return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size()); } bool ReadFileToString(const std::string& filename, std::string& str) { File::IOFile file(filename, "rb"); if (!file) return false; str.resize(file.GetSize()); return file.ReadArray(str.data(), str.size()); } } // namespace File