// Copyright 2020 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/FreeLookCamera.h" #include #include #include #include "Common/MathUtil.h" #include "Common/ChunkFile.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "VideoCommon/VideoCommon.h" FreeLookCamera g_freelook_camera; namespace { std::string to_string(FreeLook::ControlType type) { switch (type) { case FreeLook::ControlType::SixAxis: return "Six Axis"; case FreeLook::ControlType::FPS: return "First Person"; case FreeLook::ControlType::Orbital: return "Orbital"; } return ""; } class SixAxisController final : public CameraControllerInput { public: SixAxisController() = default; Common::Matrix44 GetView() const override { return m_mat; } void MoveVertical(float amt) override { m_mat = Common::Matrix44::Translate(Common::Vec3{0, amt, 0}) * m_mat; } void MoveHorizontal(float amt) override { m_mat = Common::Matrix44::Translate(Common::Vec3{amt, 0, 0}) * m_mat; } void MoveForward(float amt) override { m_mat = Common::Matrix44::Translate(Common::Vec3{0, 0, amt}) * m_mat; } void Rotate(const Common::Vec3& amt) override { Rotate(Common::Quaternion::RotateXYZ(amt)); } void Rotate(const Common::Quaternion& quat) override { m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat; } void Reset() override { CameraControllerInput::Reset(); m_mat = Common::Matrix44::Identity(); } void DoState(PointerWrap& p) override { CameraControllerInput::DoState(p); p.Do(m_mat); } private: Common::Matrix44 m_mat = Common::Matrix44::Identity(); }; class FPSController final : public CameraControllerInput { public: Common::Matrix44 GetView() const override { return Common::Matrix44::FromQuaternion(m_rotate_quat) * Common::Matrix44::Translate(m_position); } void MoveVertical(float amt) override { const Common::Vec3 up = m_rotate_quat.Conjugate() * Common::Vec3{0, 1, 0}; m_position += up * amt; } void MoveHorizontal(float amt) override { const Common::Vec3 right = m_rotate_quat.Conjugate() * Common::Vec3{1, 0, 0}; m_position += right * amt; } void MoveForward(float amt) override { const Common::Vec3 forward = m_rotate_quat.Conjugate() * Common::Vec3{0, 0, 1}; m_position += forward * amt; } void Rotate(const Common::Vec3& amt) override { if (amt.Length() == 0) return; m_rotation += amt; using Common::Quaternion; m_rotate_quat = (Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized(); } void Rotate(const Common::Quaternion& quat) override { Rotate(Common::FromQuaternionToEuler(quat)); } void Reset() override { CameraControllerInput::Reset(); m_position = Common::Vec3{}; m_rotation = Common::Vec3{}; m_rotate_quat = Common::Quaternion::Identity(); } void DoState(PointerWrap& p) override { CameraControllerInput::DoState(p); p.Do(m_rotation); p.Do(m_rotate_quat); p.Do(m_position); } private: Common::Vec3 m_rotation = Common::Vec3{}; Common::Quaternion m_rotate_quat = Common::Quaternion::Identity(); Common::Vec3 m_position = Common::Vec3{}; }; class OrbitalController final : public CameraControllerInput { public: Common::Matrix44 GetView() const override { return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) * Common::Matrix44::FromQuaternion(m_rotate_quat); } void MoveVertical(float) override {} void MoveHorizontal(float) override {} void MoveForward(float amt) override { m_distance += -1 * amt; m_distance = std::max(m_distance, MIN_DISTANCE); } void Rotate(const Common::Vec3& amt) override { if (amt.Length() == 0) return; m_rotation += amt; using Common::Quaternion; m_rotate_quat = (Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized(); } void Rotate(const Common::Quaternion& quat) override { Rotate(Common::FromQuaternionToEuler(quat)); } void Reset() override { CameraControllerInput::Reset(); m_rotation = Common::Vec3{}; m_rotate_quat = Common::Quaternion::Identity(); m_distance = MIN_DISTANCE; } void DoState(PointerWrap& p) override { CameraControllerInput::DoState(p); p.Do(m_rotation); p.Do(m_rotate_quat); p.Do(m_distance); } private: static constexpr float MIN_DISTANCE = 0.0f; float m_distance = MIN_DISTANCE; Common::Vec3 m_rotation = Common::Vec3{}; Common::Quaternion m_rotate_quat = Common::Quaternion::Identity(); }; } // namespace Common::Vec2 CameraControllerInput::GetFieldOfViewMultiplier() const { return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier}; } void CameraControllerInput::DoState(PointerWrap& p) { p.Do(m_speed); p.Do(m_fov_x_multiplier); p.Do(m_fov_y_multiplier); } void CameraControllerInput::IncreaseFovX(float fov) { m_fov_x_multiplier += fov; m_fov_x_multiplier = std::max(m_fov_x_multiplier, MIN_FOV_MULTIPLIER); } void CameraControllerInput::IncreaseFovY(float fov) { m_fov_y_multiplier += fov; m_fov_y_multiplier = std::max(m_fov_y_multiplier, MIN_FOV_MULTIPLIER); } float CameraControllerInput::GetFovStepSize() const { return 1.5f; } void CameraControllerInput::Reset() { m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER; m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER; m_dirty = true; } void CameraControllerInput::ModifySpeed(float amt) { m_speed += amt; m_speed = std::max(m_speed, 0.0f); } void CameraControllerInput::ResetSpeed() { m_speed = DEFAULT_SPEED; } float CameraControllerInput::GetSpeed() const { return m_speed; } FreeLookCamera::FreeLookCamera() { SetControlType(FreeLook::ControlType::SixAxis); } void FreeLookCamera::SetControlType(FreeLook::ControlType type) { if (m_current_type && *m_current_type == type) { return; } if (type == FreeLook::ControlType::SixAxis) { m_camera_controller = std::make_unique(); } else if (type == FreeLook::ControlType::Orbital) { m_camera_controller = std::make_unique(); } else if (type == FreeLook::ControlType::FPS) { m_camera_controller = std::make_unique(); } m_current_type = type; } Common::Matrix44 FreeLookCamera::GetView() const { return m_camera_controller->GetView(); } Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const { return m_camera_controller->GetFieldOfViewMultiplier(); } void FreeLookCamera::DoState(PointerWrap& p) { if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE) { p.Do(m_current_type); if (m_camera_controller) { m_camera_controller->DoState(p); } } else { const auto old_type = m_current_type; p.Do(m_current_type); if (old_type == m_current_type) { m_camera_controller->DoState(p); } else if (p.GetMode() == PointerWrap::MODE_READ) { const std::string old_type_name = old_type ? to_string(*old_type) : ""; const std::string loaded_type_name = m_current_type ? to_string(*m_current_type) : ""; const std::string message = fmt::format("State needs same free look camera type. Settings value '{}', loaded value " "'{}'. Aborting load state", old_type_name, loaded_type_name); Core::DisplayMessage(message, 5000); p.SetMode(PointerWrap::MODE_VERIFY); } } } bool FreeLookCamera::IsActive() const { return FreeLook::GetActiveConfig().enabled; } CameraController* FreeLookCamera::GetController() const { return m_camera_controller.get(); }