// Copyright 2015 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/VertexLoaderARM64.h" #include #include "Common/CommonTypes.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/VertexLoaderManager.h" using namespace Arm64Gen; constexpr ARM64Reg src_reg = ARM64Reg::X0; constexpr ARM64Reg dst_reg = ARM64Reg::X1; constexpr ARM64Reg remaining_reg = ARM64Reg::W2; constexpr ARM64Reg skipped_reg = ARM64Reg::W17; constexpr ARM64Reg scratch1_reg = ARM64Reg::W16; constexpr ARM64Reg scratch2_reg = ARM64Reg::W15; constexpr ARM64Reg scratch3_reg = ARM64Reg::W14; constexpr ARM64Reg saved_count = ARM64Reg::W12; constexpr ARM64Reg stride_reg = ARM64Reg::X11; constexpr ARM64Reg arraybase_reg = ARM64Reg::X10; constexpr ARM64Reg scale_reg = ARM64Reg::X9; static constexpr int GetLoadSize(int load_bytes) { if (load_bytes == 1) return 1; else if (load_bytes <= 2) return 2; else if (load_bytes <= 4) return 4; else if (load_bytes <= 8) return 8; else return 16; } alignas(16) static const float scale_factors[] = { 1.0 / (1ULL << 0), 1.0 / (1ULL << 1), 1.0 / (1ULL << 2), 1.0 / (1ULL << 3), 1.0 / (1ULL << 4), 1.0 / (1ULL << 5), 1.0 / (1ULL << 6), 1.0 / (1ULL << 7), 1.0 / (1ULL << 8), 1.0 / (1ULL << 9), 1.0 / (1ULL << 10), 1.0 / (1ULL << 11), 1.0 / (1ULL << 12), 1.0 / (1ULL << 13), 1.0 / (1ULL << 14), 1.0 / (1ULL << 15), 1.0 / (1ULL << 16), 1.0 / (1ULL << 17), 1.0 / (1ULL << 18), 1.0 / (1ULL << 19), 1.0 / (1ULL << 20), 1.0 / (1ULL << 21), 1.0 / (1ULL << 22), 1.0 / (1ULL << 23), 1.0 / (1ULL << 24), 1.0 / (1ULL << 25), 1.0 / (1ULL << 26), 1.0 / (1ULL << 27), 1.0 / (1ULL << 28), 1.0 / (1ULL << 29), 1.0 / (1ULL << 30), 1.0 / (1ULL << 31), }; VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att) : VertexLoaderBase(vtx_desc, vtx_att), m_float_emit(this) { AllocCodeSpace(4096); const Common::ScopedJITPageWriteAndNoExecute enable_jit_page_writes; ClearCodeSpace(); GenerateVertexLoader(); WriteProtect(); } // Returns the register to use as the base and an offset from that register. // For indexed attributes, the index is read into scratch1_reg, and then scratch1_reg with no offset // is returned. For direct attributes, an offset from src_reg is returned. std::pair VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attribute) { if (IsIndexed(attribute)) { if (attribute == VertexComponentFormat::Index8) { LDURB(scratch1_reg, src_reg, m_src_ofs); m_src_ofs += 1; } else // Index16 { LDURH(scratch1_reg, src_reg, m_src_ofs); m_src_ofs += 2; REV16(scratch1_reg, scratch1_reg); } if (array == CPArray::Position) { EOR(scratch2_reg, scratch1_reg, attribute == VertexComponentFormat::Index8 ? LogicalImm(0xFF, 32) : LogicalImm(0xFFFF, 32)); m_skip_vertex = CBZ(scratch2_reg); } LDR(IndexType::Unsigned, scratch2_reg, stride_reg, static_cast(array) * 4); MUL(scratch1_reg, scratch1_reg, scratch2_reg); LDR(IndexType::Unsigned, EncodeRegTo64(scratch2_reg), arraybase_reg, static_cast(array) * 8); ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg)); return {EncodeRegTo64(scratch1_reg), 0}; } else { return {src_reg, m_src_ofs}; } } void VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format, ARM64Reg reg, u32 offset) { ARM64Reg coords = count_in == 3 ? ARM64Reg::Q31 : ARM64Reg::D31; ARM64Reg scale = count_in == 3 ? ARM64Reg::Q30 : ARM64Reg::D30; int elem_size = GetElementSize(format); int load_bytes = elem_size * count_in; int load_size = GetLoadSize(load_bytes); load_size <<= 3; m_float_emit.LDUR(load_size, coords, reg, offset); if (format != ComponentFormat::Float) { // Extend and convert to float switch (format) { case ComponentFormat::UByte: m_float_emit.UXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); break; case ComponentFormat::Byte: m_float_emit.SXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); break; case ComponentFormat::UShort: m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); break; case ComponentFormat::Short: m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords)); break; } m_float_emit.SCVTF(32, coords, coords); if (dequantize && scaling_exponent) { m_float_emit.LDR(32, IndexType::Unsigned, scale, scale_reg, scaling_exponent * 4); m_float_emit.FMUL(32, coords, coords, scale, 0); } } else { m_float_emit.REV32(8, coords, coords); } const u32 write_size = count_out == 3 ? 128 : count_out * 32; m_float_emit.STUR(write_size, coords, dst_reg, m_dst_ofs); // Z-Freeze if (native_format == &m_native_vtx_decl.position) { CMP(remaining_reg, 3); FixupBranch dont_store = B(CC_GE); MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_cache.data()); m_float_emit.STR(128, coords, EncodeRegTo64(scratch2_reg), ArithOption(remaining_reg, true)); SetJumpTarget(dont_store); } else if (native_format == &m_native_vtx_decl.normals[1]) { FixupBranch dont_store = CBNZ(remaining_reg); MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::tangent_cache.data()); m_float_emit.STR(128, IndexType::Unsigned, coords, EncodeRegTo64(scratch2_reg), 0); SetJumpTarget(dont_store); } else if (native_format == &m_native_vtx_decl.normals[2]) { FixupBranch dont_store = CBNZ(remaining_reg); MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::binormal_cache.data()); m_float_emit.STR(128, IndexType::Unsigned, coords, EncodeRegTo64(scratch2_reg), 0); SetJumpTarget(dont_store); } native_format->components = count_out; native_format->enable = true; native_format->offset = m_dst_ofs; native_format->type = ComponentFormat::Float; native_format->integer = false; m_dst_ofs += sizeof(float) * count_out; if (attribute == VertexComponentFormat::Direct) m_src_ofs += load_bytes; } void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, ARM64Reg reg, u32 offset) { int load_bytes = 0; switch (format) { case ColorFormat::RGB888: case ColorFormat::RGB888x: case ColorFormat::RGBA8888: LDUR(scratch2_reg, reg, offset); if (format != ColorFormat::RGBA8888) ORR(scratch2_reg, scratch2_reg, LogicalImm(0xFF000000, 32)); STR(IndexType::Unsigned, scratch2_reg, dst_reg, m_dst_ofs); load_bytes = format == ColorFormat::RGB888 ? 3 : 4; break; case ColorFormat::RGB565: // RRRRRGGG GGGBBBBB // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LDURH(scratch3_reg, reg, offset); REV16(scratch3_reg, scratch3_reg); // B AND(scratch2_reg, scratch3_reg, LogicalImm(0x1F, 32)); ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 3)); ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 5)); ORR(scratch1_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 16)); // G UBFM(scratch2_reg, scratch3_reg, 5, 10); ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2)); ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6)); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 8)); // R UBFM(scratch2_reg, scratch3_reg, 11, 15); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 3)); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 2)); // A ORR(scratch1_reg, scratch1_reg, LogicalImm(0xFF000000, 32)); STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs); load_bytes = 2; break; case ColorFormat::RGBA4444: // BBBBAAAA RRRRGGGG // REV16 - RRRRGGGG BBBBAAAA // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LDURH(scratch3_reg, reg, offset); // R UBFM(scratch1_reg, scratch3_reg, 4, 7); // G AND(scratch2_reg, scratch3_reg, LogicalImm(0xF, 32)); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 8)); // B UBFM(scratch2_reg, scratch3_reg, 12, 15); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 16)); // A UBFM(scratch2_reg, scratch3_reg, 8, 11); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 24)); // Final duplication ORR(scratch1_reg, scratch1_reg, scratch1_reg, ArithOption(scratch1_reg, ShiftType::LSL, 4)); STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs); load_bytes = 2; break; case ColorFormat::RGBA6666: // RRRRRRGG GGGGBBBB BBAAAAAA // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LDUR(scratch3_reg, reg, offset - 1); REV32(scratch3_reg, scratch3_reg); // A UBFM(scratch2_reg, scratch3_reg, 0, 5); ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2)); ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6)); ORR(scratch1_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 24)); // B UBFM(scratch2_reg, scratch3_reg, 6, 11); ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2)); ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6)); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 16)); // G UBFM(scratch2_reg, scratch3_reg, 12, 17); ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2)); ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6)); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 8)); // R UBFM(scratch2_reg, scratch3_reg, 18, 23); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2)); ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 4)); STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs); load_bytes = 3; break; } if (attribute == VertexComponentFormat::Direct) m_src_ofs += load_bytes; } void VertexLoaderARM64::GenerateVertexLoader() { // The largest input vertex (with the position matrix index and all texture matrix indices // enabled, and all components set as direct) is 129 bytes (corresponding to a 156-byte // output). This is small enough that we can always use the unscaled load/store instructions // (which allow an offset from -256 to +255). ASSERT(m_vertex_size <= 255); // R0 - Source pointer // R1 - Destination pointer // R2 - Count // R30 - LR // // R0 return how many // // Registers we don't have to worry about saving // R9-R17 are caller saved temporaries // R18 is a temporary or platform specific register(iOS) // // VFP registers // We can touch all except v8-v15 // If we need to use those, we need to retain the lower 64bits(!) of the register bool has_tc = false; bool has_tc_scale = false; for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++) { has_tc |= m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent; has_tc_scale |= (m_VtxAttr.GetTexFrac(i) != 0); } bool need_scale = (m_VtxAttr.g0.ByteDequant && m_VtxAttr.g0.PosFrac) || (has_tc && has_tc_scale) || (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent); AlignCode16(); if (IsIndexed(m_VtxDesc.low.Position)) MOV(skipped_reg, ARM64Reg::WZR); ADD(saved_count, remaining_reg, 1); MOVP2R(stride_reg, g_main_cp_state.array_strides.data()); MOVP2R(arraybase_reg, VertexLoaderManager::cached_arraybases.data()); if (need_scale) MOVP2R(scale_reg, scale_factors); const u8* loop_start = GetCodePtr(); if (m_VtxDesc.low.PosMatIdx) { LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs); AND(scratch1_reg, scratch1_reg, LogicalImm(0x3F, 32)); STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs); // Z-Freeze CMP(remaining_reg, 3); FixupBranch dont_store = B(CC_GE); MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_matrix_index_cache.data()); STR(scratch1_reg, EncodeRegTo64(scratch2_reg), ArithOption(remaining_reg, true)); SetJumpTarget(dont_store); m_native_vtx_decl.posmtx.components = 4; m_native_vtx_decl.posmtx.enable = true; m_native_vtx_decl.posmtx.offset = m_dst_ofs; m_native_vtx_decl.posmtx.type = ComponentFormat::UByte; m_native_vtx_decl.posmtx.integer = true; m_src_ofs += sizeof(u8); m_dst_ofs += sizeof(u32); } std::array texmatidx_ofs; for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++) { if (m_VtxDesc.low.TexMatIdx[i]) texmatidx_ofs[i] = m_src_ofs++; } // Position { const int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3; const auto [reg, offset] = GetVertexAddr(CPArray::Position, m_VtxDesc.low.Position); ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements, m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, reg, offset); } if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent) { static constexpr Common::EnumMap(7)> SCALE_MAP = {7, 6, 15, 14, 0, 0, 0, 0}; const u8 scaling_exponent = SCALE_MAP[m_VtxAttr.g0.NormalFormat]; // Normal auto [reg, offset] = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal); ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent, &m_native_vtx_decl.normals[0], reg, offset); if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB) { const bool index3 = IsIndexed(m_VtxDesc.low.Normal) && m_VtxAttr.g0.NormalIndex3; const int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat); const int load_bytes = elem_size * 3; // Tangent // If in Index3 mode, and indexed components are used, replace the index with a new index. if (index3) std::tie(reg, offset) = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal); // The tangent comes after the normal; even in index3 mode, an extra offset of load_bytes is // applied. Note that this is different from adding 1 to the index, as the stride for indices // may be different from the size of the tangent itself. ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent, &m_native_vtx_decl.normals[1], reg, offset + load_bytes); // Binormal if (index3) std::tie(reg, offset) = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal); ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent, &m_native_vtx_decl.normals[2], reg, offset + load_bytes * 2); } } for (u8 i = 0; i < m_VtxDesc.low.Color.Size(); i++) { m_native_vtx_decl.colors[i].components = 4; m_native_vtx_decl.colors[i].type = ComponentFormat::UByte; m_native_vtx_decl.colors[i].integer = false; if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent) { const auto [reg, offset] = GetVertexAddr(CPArray::Color0 + i, m_VtxDesc.low.Color[i]); ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), reg, offset); m_native_vtx_decl.colors[i].components = 4; m_native_vtx_decl.colors[i].enable = true; m_native_vtx_decl.colors[i].offset = m_dst_ofs; m_native_vtx_decl.colors[i].type = ComponentFormat::UByte; m_native_vtx_decl.colors[i].integer = false; m_dst_ofs += 4; } } for (u8 i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++) { m_native_vtx_decl.texcoords[i].offset = m_dst_ofs; m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float; m_native_vtx_decl.texcoords[i].integer = false; const int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2; if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent) { const auto [reg, offset] = GetVertexAddr(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i]); u8 scaling_exponent = m_VtxAttr.GetTexFrac(i); ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements, m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i], reg, offset); } if (m_VtxDesc.low.TexMatIdx[i]) { m_native_vtx_decl.texcoords[i].components = 3; m_native_vtx_decl.texcoords[i].enable = true; m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float; m_native_vtx_decl.texcoords[i].integer = false; LDRB(IndexType::Unsigned, scratch2_reg, src_reg, texmatidx_ofs[i]); m_float_emit.UCVTF(ARM64Reg::S31, scratch2_reg); if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent) { m_float_emit.STR(32, IndexType::Unsigned, ARM64Reg::D31, dst_reg, m_dst_ofs); m_dst_ofs += sizeof(float); } else { m_native_vtx_decl.texcoords[i].offset = m_dst_ofs; STUR(ARM64Reg::SP, dst_reg, m_dst_ofs); m_float_emit.STR(32, IndexType::Unsigned, ARM64Reg::D31, dst_reg, m_dst_ofs + 8); m_dst_ofs += sizeof(float) * 3; } } } // Prepare for the next vertex. ADD(dst_reg, dst_reg, m_dst_ofs); const u8* cont = GetCodePtr(); ADD(src_reg, src_reg, m_src_ofs); SUBS(remaining_reg, remaining_reg, 1); B(CCFlags::CC_GE, loop_start); if (IsIndexed(m_VtxDesc.low.Position)) { SUB(ARM64Reg::W0, saved_count, skipped_reg); RET(ARM64Reg::X30); SetJumpTarget(m_skip_vertex); ADD(skipped_reg, skipped_reg, 1); B(cont); } else { MOV(ARM64Reg::W0, saved_count); RET(ARM64Reg::X30); } FlushIcache(); ASSERT(m_vertex_size == m_src_ofs); m_native_vtx_decl.stride = m_dst_ofs; } int VertexLoaderARM64::RunVertices(const u8* src, u8* dst, int count) { m_numLoadedVertices += count; return ((int (*)(const u8* src, u8* dst, int count))region)(src, dst, count - 1); }