// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/GCAdapter.h" #include "Common/CommonTypes.h" #include "InputCommon/GCPadStatus.h" namespace GCAdapter { void Init() { } void ResetRumble() { } void Shutdown() { } void SetAdapterCallback(std::function func) { } void StartScanThread() { } void StopScanThread() { } GCPadStatus Input(int chan) { return {}; } void Output(int chan, u8 rumble_command) { } bool IsDetected() { return false; } bool IsDriverDetected() { return false; } bool DeviceConnected(int chan) { return false; } bool UseAdapter() { return false; } } // end of namespace GCAdapter