// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include #include "D3DUtil.h" namespace DX11 { namespace D3D { typedef SharedPtr AutoBlendState; typedef SharedPtr AutoDepthStencilState; typedef SharedPtr AutoRasterizerState; class StateManager { public: // call any of these to change the affected states void PushBlendState(const AutoBlendState& state) { blendstates.push(state); } void PushDepthState(ID3D11DepthStencilState* state) { state->AddRef(); depthstates.push(AutoDepthStencilState::FromPtr(state)); } void PushRasterizerState(ID3D11RasterizerState* state) { state->AddRef(); raststates.push(AutoRasterizerState::FromPtr(state)); } // call these after drawing void PopBlendState() { blendstates.pop(); } void PopDepthState() { depthstates.pop(); } void PopRasterizerState() { raststates.pop(); } // call this before any drawing operation if states could have changed meanwhile void Apply(); private: std::stack blendstates; std::stack depthstates; std::stack raststates; }; extern std::unique_ptr stateman; } // namespace } // namespace DX11