// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/Common.h" #include "Common/CPUDetect.h" #ifndef _WIN32 static const unsigned short FPU_ROUND_NEAR = 0 << 10; static const unsigned short FPU_ROUND_DOWN = 1 << 10; static const unsigned short FPU_ROUND_UP = 2 << 10; static const unsigned short FPU_ROUND_CHOP = 3 << 10; static const unsigned short FPU_ROUND_MASK = 3 << 10; #include #endif // OR-mask for disabling FPU exceptions (bits 7-12 in the MXCSR register) static const u32 EXCEPTION_MASK = 0x1F80; // Denormals-Are-Zero (non-IEEE mode: denormal inputs are set to +/- 0) static const u32 DAZ = 0x40; // Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0) static const u32 FTZ = 0x8000; namespace FPURoundMode { // Get the default SSE states here. static u32 saved_sse_state = _mm_getcsr(); static const u32 default_sse_state = _mm_getcsr(); void SetRoundMode(u32 mode) { // Set FPU rounding mode to mimic the PowerPC's #ifdef _M_IX86 // This shouldn't really be needed anymore since we use SSE #ifdef _WIN32 const int table[4] = { _RC_NEAR, _RC_CHOP, _RC_UP, _RC_DOWN }; _set_controlfp(_MCW_RC, table[mode]); #else const unsigned short table[4] = { FPU_ROUND_NEAR, FPU_ROUND_CHOP, FPU_ROUND_UP, FPU_ROUND_DOWN }; unsigned short _mode; asm ("fstcw %0" : "=m" (_mode) : ); _mode = (_mode & ~FPU_ROUND_MASK) | table[mode]; asm ("fldcw %0" : : "m" (_mode)); #endif #endif } void SetPrecisionMode(u32 mode) { #ifdef _M_IX86 // sets the floating-point lib to 53-bit // PowerPC has a 53bit floating pipeline only // eg: sscanf is very sensitive #ifdef _WIN32 _control87(_PC_53, MCW_PC); #else const unsigned short table[4] = { 0 << 8, // FPU_PREC_24 2 << 8, // FPU_PREC_53 3 << 8, // FPU_PREC_64 3 << 8, // FPU_PREC_MASK }; unsigned short _mode; asm ("fstcw %0" : "=m" (_mode)); _mode = (_mode & ~table[3]) | table[mode]; asm ("fldcw %0" : : "m" (_mode)); #endif #else //x64 doesn't need this - fpu is done with SSE //but still - set any useful sse options here #endif } void SetSIMDMode(u32 roundingMode, u32 nonIEEEMode) { // lookup table for FPSCR.RN-to-MXCSR.RC translation static const u32 roundingModeLUT[4] = { (0 << 13) | EXCEPTION_MASK, // nearest (3 << 13) | EXCEPTION_MASK, // -inf (2 << 13) | EXCEPTION_MASK, // +inf (1 << 13) | EXCEPTION_MASK, // zero }; u32 csr = roundingModeLUT[roundingMode]; static const u32 denormalLUT[2] = { FTZ, // flush-to-zero only FTZ | DAZ, // flush-to-zero and denormals-are-zero (may not be supported) }; if (nonIEEEMode) { csr |= denormalLUT[cpu_info.bFlushToZero]; } _mm_setcsr(csr); } void SaveSIMDState() { saved_sse_state = _mm_getcsr(); } void LoadSIMDState() { _mm_setcsr(saved_sse_state); } void LoadDefaultSIMDState() { _mm_setcsr(default_sse_state); } }