// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoState.h" #include "BPMemory.h" #include "CPMemory.h" #include "XFMemory.h" #include "TextureDecoder.h" #include "Fifo.h" #include "CommandProcessor.h" #include "PixelEngine.h" #include "PixelShaderManager.h" #include "VertexShaderManager.h" #include "VertexManagerBase.h" static void DoState(PointerWrap &p) { // BP Memory p.Do(bpmem); p.DoMarker("BP Memory"); // CP Memory p.DoArray(arraybases, 16); p.DoArray(arraystrides, 16); p.Do(MatrixIndexA); p.Do(MatrixIndexB); p.Do(g_VtxDesc.Hex); p.DoArray(g_VtxAttr, 8); p.DoMarker("CP Memory"); // XF Memory p.Do(xfregs); p.DoArray(xfmem, XFMEM_SIZE); p.DoMarker("XF Memory"); // Texture decoder p.DoArray(texMem, TMEM_SIZE); p.DoMarker("texMem"); // FIFO Fifo_DoState(p); p.DoMarker("Fifo"); CommandProcessor::DoState(p); p.DoMarker("CommandProcessor"); PixelEngine::DoState(p); p.DoMarker("PixelEngine"); // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. PixelShaderManager::DoState(p); p.DoMarker("PixelShaderManager"); VertexShaderManager::DoState(p); p.DoMarker("VertexShaderManager"); VertexManager::DoState(p); p.DoMarker("VertexManager"); // TODO: search for more data that should be saved and add it here } void VideoCommon_DoState(PointerWrap &p) { DoState(p); } void VideoCommon_RunLoop(bool enable) { EmulatorState(enable); } void VideoCommon_Init() { memset(arraybases, 0, sizeof(arraybases)); memset(arraystrides, 0, sizeof(arraystrides)); memset(&MatrixIndexA, 0, sizeof(MatrixIndexA)); memset(&MatrixIndexB, 0, sizeof(MatrixIndexB)); memset(&g_VtxDesc, 0, sizeof(g_VtxDesc)); memset(g_VtxAttr, 0, sizeof(g_VtxAttr)); memset(texMem, 0, TMEM_SIZE); }