// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include "Common.h" #include "Atomic.h" #include "Thread.h" #include "LogManager.h" #if defined(HAVE_WX) && HAVE_WX #include "Debugger/Debugger.h" GFXDebuggerDX9 *m_DebuggerFrame = NULL; #endif // HAVE_WX #include "svnrev.h" #include "resource.h" #include "main.h" #include "Config.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "TextureCache.h" #include "BPStructs.h" #include "VertexManager.h" #include "VertexLoaderManager.h" #include "VertexShaderManager.h" #include "PixelShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderCache.h" #include "OnScreenDisplay.h" #include "DlgSettings.h" #include "D3DTexture.h" #include "D3DUtil.h" #include "W32Util/Misc.h" #include "EmuWindow.h" #include "VideoState.h" #include "XFBConvert.h" #include "Utils.h" HINSTANCE g_hInstance = NULL; SVideoInitialize g_VideoInitialize; PLUGIN_GLOBALS* globals = NULL; int initCount = 0; static u32 s_efbAccessRequested = FALSE; static volatile EFBAccessType s_AccessEFBType; bool HandleDisplayList(u32 address, u32 size) { return false; } // This is used for the functions right below here which use wxwidgets #if defined(HAVE_WX) && HAVE_WX #ifdef _WIN32 WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif wxWindow* GetParentedWxWindow(HWND Parent) { #ifdef _WIN32 wxSetInstance((HINSTANCE)g_hInstance); #endif wxWindow *win = new wxWindow(); #ifdef _WIN32 win->SetHWND((WXHWND)Parent); win->AdoptAttributesFromHWND(); #endif return win; } #endif #if defined(HAVE_WX) && HAVE_WX void DllDebugger(HWND _hParent, bool Show) { //SetWindowTextA(EmuWindow::GetWnd(), "Hello"); if (!m_DebuggerFrame) m_DebuggerFrame = new GFXDebuggerDX9(GetParentedWxWindow(_hParent)); if (Show) m_DebuggerFrame->Show(); else m_DebuggerFrame->Hide(); } #else void DllDebugger(HWND _hParent, bool Show) { } #endif #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { #if defined(HAVE_WX) && HAVE_WX // Use wxInitialize() if you don't want GUI instead of the following 12 lines wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if (!wxTheApp || !wxTheApp->CallOnInit()) return FALSE; #endif } break; case DLL_PROCESS_DETACH: #if defined(HAVE_WX) && HAVE_WX // This causes a "stop hang", if the gfx config dialog has been opened. // Old comment: "Use wxUninitialize() if you don't want GUI" wxEntryCleanup(); #endif break; default: break; } g_hInstance = hinstDLL; return TRUE; } unsigned int Callback_PeekMessages() { //TODO: peek message MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; } void UpdateFPSDisplay(const char *text) { char temp[512]; sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text); SetWindowTextA(EmuWindow::GetWnd(), temp); } bool Init() { g_Config.Load(); g_Config.GameIniLoad(); if (initCount == 0) { // create the window if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin { g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait.")); } else { g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait.")); } if (g_VideoInitialize.pWindowHandle == NULL) { MessageBox(GetActiveWindow(), _T("An error has occurred while trying to create the window."), _T("Fatal Error"), MB_OK); return false; } EmuWindow::Show(); g_VideoInitialize.pPeekMessages = Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay; if (FAILED(D3D::Init())) { MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_OK); return false; } InitXFBConvTables(); } initCount++; return true; } void DeInit() { initCount--; if (initCount == 0) { D3D::Shutdown(); EmuWindow::Close(); } } void GetDllInfo (PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_VIDEO; #ifdef DEBUGFAST sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)"); #else #ifndef _DEBUG sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9"); #else sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllAbout(HWND _hParent) { DialogBoxA(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc); } void DllConfig(HWND _hParent) { if (Init()) { DlgSettings_Show(g_hInstance,_hParent); DeInit(); } } void Initialize(void *init) { SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init; frameCount = 0; g_VideoInitialize = *_pVideoInitialize; Init(); _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages; _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay; _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle; OSD::AddMessage("Dolphin Direct3D9 Video Plugin.",5000); } void DoState(unsigned char **ptr, int mode) { // Clear all caches TextureCache::Invalidate(false); PointerWrap p(ptr, mode); VideoCommon_DoState(p); //PanicAlert("Saving/Loading state from DirectX9"); } void Video_EnterLoop() { Fifo_EnterLoop(g_VideoInitialize); } void Video_ExitLoop() { Fifo_ExitLoop(); } void Video_SetRendering(bool bEnabled) { Fifo_SetRendering(bEnabled); } void Video_Prepare(void) { Renderer::Init(); TextureCache::Init(); BPInit(); VertexManager::Init(); Fifo_Init(); VertexLoaderManager::Init(); OpcodeDecoder_Init(); VertexShaderCache::Init(); VertexShaderManager::Init(); PixelShaderCache::Init(); PixelShaderManager::Init(); } void Shutdown(void) { Fifo_Shutdown(); OpcodeDecoder_Shutdown(); VertexManager::Shutdown(); VertexShaderManager::Shutdown(); VertexLoaderManager::Shutdown(); VertexShaderCache::Shutdown(); PixelShaderCache::Shutdown(); PixelShaderManager::Shutdown(); TextureCache::Shutdown(); Renderer::Shutdown(); DeInit(); } void Video_SendFifoData(u8* _uData, u32 len) { Fifo_SendFifoData(_uData, len); } void VideoFifo_CheckSwapRequest() { // CPU swap unimplemented } void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { // CPU swap unimplemented } void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight) { /* ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight); // blubb static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8); D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8); D3D::dev->SetTexture(0, pTexture); D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF); D3D::EndFrame(); D3D::BeginFrame();*/ } void Video_EndField() { } void Video_AddMessage(const char* pstr, u32 milliseconds) { OSD::AddMessage(pstr,milliseconds); } HRESULT ScreenShot(const char *File) { if (D3D::dev == NULL) return S_FALSE; D3DDISPLAYMODE DisplayMode; if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode))) return S_FALSE; LPDIRECT3DSURFACE9 surf; if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL))) return S_FALSE; if (FAILED(D3D::dev->GetFrontBufferData(0, surf))) { surf->Release(); return S_FALSE; } RECT rect; ::GetWindowRect(EmuWindow::GetWnd(), &rect); if (FAILED(D3DXSaveSurfaceToFileA(File, D3DXIFF_PNG, surf, NULL, &rect))) { surf->Release(); return S_FALSE; } surf->Release(); return S_OK; } void Video_Screenshot(const char *_szFilename) { if (ScreenShot(_szFilename) != S_OK) PanicAlert("Error while capturing screen"); else { std::string message = "Saved "; message += _szFilename; OSD::AddMessage(message.c_str(), 2000); } } static struct { EFBAccessType type; u32 x; u32 y; } s_accessEFBArgs; static u32 s_AccessEFBResult = 0; void VideoFifo_CheckEFBAccess() { if (Common::AtomicLoadAcquire(s_efbAccessRequested)) { s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y); Common::AtomicStoreRelease(s_efbAccessRequested, FALSE); } } u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y) { s_accessEFBArgs.type = type; s_accessEFBArgs.x = x; s_accessEFBArgs.y = y; Common::AtomicStoreRelease(s_efbAccessRequested, TRUE); if (g_VideoInitialize.bUseDualCore) { while (Common::AtomicLoadAcquire(s_efbAccessRequested)) Common::YieldCPU(); } else VideoFifo_CheckEFBAccess(); return s_AccessEFBResult; }