// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/Arm64Emitter.h" #include "Common/CommonTypes.h" #include "VideoCommon/VertexLoaderBase.h" class DataReader; enum class VertexComponentFormat; enum class ComponentFormat; enum class ColorFormat; class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock { public: VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att); protected: std::string GetName() const override { return "VertexLoaderARM64"; } bool IsInitialized() override { return true; } int RunVertices(DataReader src, DataReader dst, int count) override; private: u32 m_src_ofs = 0; u32 m_dst_ofs = 0; Arm64Gen::FixupBranch m_skip_vertex; Arm64Gen::ARM64FloatEmitter m_float_emit; void GetVertexAddr(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg); s32 GetAddressImm(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg, u32 align); int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format, s32 offset = -1); void ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset); void GenerateVertexLoader(); };