// Copyright 2015 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Settings.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _WIN32 #include #include #include #include #endif #include "AudioCommon/AudioCommon.h" #include "Common/Config/Config.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/AchievementManager.h" #include "Core/Config/GraphicsSettings.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/IOS/IOS.h" #include "Core/NetPlayClient.h" #include "Core/NetPlayServer.h" #include "Core/System.h" #include "DolphinQt/Host.h" #include "DolphinQt/QtUtils/QueueOnObject.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/InputConfig.h" #include "VideoCommon/NetPlayChatUI.h" #include "VideoCommon/NetPlayGolfUI.h" static bool s_system_dark = false; static std::unique_ptr s_default_palette; Settings::Settings() { qRegisterMetaType(); Core::AddOnStateChangedCallback([this](Core::State new_state) { QueueOnObject(this, [this, new_state] { // Avoid signal spam while continuously frame stepping. Will still send a signal for the first // and last framestep. if (!m_continuously_frame_stepping) emit EmulationStateChanged(new_state); }); }); Config::AddConfigChangedCallback([this] { static std::atomic do_once{true}; if (do_once.exchange(false)) { // Calling ConfigChanged() with a "delay" can have risks, for example, if from // code we change some configs that result in Qt greying out some setting, we could // end up editing that setting before its greyed out, sending out an event, // which might not be expected or handled by the code, potentially crashing. // The only safe option would be to wait on the Qt thread to have finished executing this. QueueOnObject(this, [this] { do_once = true; emit ConfigChanged(); }); } }); m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] { if (Core::IsHostThread()) { emit DevicesChanged(); } else { // Any device shared_ptr in the host thread needs to be released immediately as otherwise // they'd continue living until the queued event has run, but some devices can't be recreated // until they are destroyed. // This is safe from any thread. Devices will be refreshed and re-acquired and in // DevicesChanged(). Calling it without queueing shouldn't cause any deadlocks but is slow. emit ReleaseDevices(); QueueOnObject(this, [this] { emit DevicesChanged(); }); } }); } Settings::~Settings() = default; void Settings::UnregisterDevicesChangedCallback() { g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle); } Settings& Settings::Instance() { static Settings settings; return settings; } QSettings& Settings::GetQSettings() { static QSettings settings( QStringLiteral("%1/Qt.ini").arg(QString::fromStdString(File::GetUserPath(D_CONFIG_IDX))), QSettings::IniFormat); return settings; } void Settings::TriggerThemeChanged() { emit ThemeChanged(); } QString Settings::GetUserStyleName() const { if (GetQSettings().contains(QStringLiteral("userstyle/name"))) return GetQSettings().value(QStringLiteral("userstyle/name")).toString(); // Migration code for the old way of storing this setting return QFileInfo(GetQSettings().value(QStringLiteral("userstyle/path")).toString()).fileName(); } void Settings::SetUserStyleName(const QString& stylesheet_name) { GetQSettings().setValue(QStringLiteral("userstyle/name"), stylesheet_name); } void Settings::InitDefaultPalette() { s_default_palette = std::make_unique(qApp->palette()); } void Settings::UpdateSystemDark() { #ifdef _WIN32 // Check if the system is set to dark mode so we can set the default theme and window // decorations accordingly. { using namespace winrt::Windows::UI::ViewManagement; const UISettings settings; const auto& color = settings.GetColorValue(UIColorType::Foreground); const bool is_system_dark = 5 * color.G + 2 * color.R + color.B > 8 * 128; Settings::Instance().SetSystemDark(is_system_dark); } #endif } void Settings::SetSystemDark(bool dark) { s_system_dark = dark; } bool Settings::IsSystemDark() { return s_system_dark; } bool Settings::IsThemeDark() { return qApp->palette().color(QPalette::Base).valueF() < 0.5; } // Calling this before the main window has been created breaks the style of some widgets. void Settings::ApplyStyle() { const StyleType style_type = GetStyleType(); const QString stylesheet_name = GetUserStyleName(); QString stylesheet_contents; // If we haven't found one, we continue with an empty (default) style if (!stylesheet_name.isEmpty() && style_type == StyleType::User) { // Load custom user stylesheet QDir directory = QDir(QString::fromStdString(File::GetUserPath(D_STYLES_IDX))); QFile stylesheet(directory.filePath(stylesheet_name)); if (stylesheet.open(QFile::ReadOnly)) stylesheet_contents = QString::fromUtf8(stylesheet.readAll().data()); } #ifdef _WIN32 if (stylesheet_contents.isEmpty()) { // No theme selected or found. Usually we would just fallthrough and set an empty stylesheet // which would select Qt's default theme, but unlike other OSes we don't automatically get a // default dark theme on Windows when the user has selected dark mode in the Windows settings. // So manually check if the user wants dark mode and, if yes, load our embedded dark theme. if (style_type == StyleType::Dark || (style_type != StyleType::Light && IsSystemDark())) { QFile file(QStringLiteral(":/dolphin_dark_win/dark.qss")); if (file.open(QFile::ReadOnly)) stylesheet_contents = QString::fromUtf8(file.readAll().data()); QPalette palette = qApp->style()->standardPalette(); palette.setColor(QPalette::Window, QColor(32, 32, 32)); palette.setColor(QPalette::WindowText, QColor(220, 220, 220)); palette.setColor(QPalette::Base, QColor(32, 32, 32)); palette.setColor(QPalette::AlternateBase, QColor(48, 48, 48)); palette.setColor(QPalette::PlaceholderText, QColor(126, 126, 126)); palette.setColor(QPalette::Text, QColor(220, 220, 220)); palette.setColor(QPalette::Button, QColor(48, 48, 48)); palette.setColor(QPalette::ButtonText, QColor(220, 220, 220)); palette.setColor(QPalette::BrightText, QColor(255, 255, 255)); palette.setColor(QPalette::Highlight, QColor(0, 120, 215)); palette.setColor(QPalette::HighlightedText, QColor(255, 255, 255)); palette.setColor(QPalette::Link, QColor(100, 160, 220)); palette.setColor(QPalette::LinkVisited, QColor(100, 160, 220)); qApp->setPalette(palette); } else { // reset any palette changes that may exist from a previously set dark mode if (s_default_palette) qApp->setPalette(*s_default_palette); } } #endif // Define tooltips style if not already defined if (!stylesheet_contents.contains(QStringLiteral("QToolTip"), Qt::CaseSensitive)) { const QPalette& palette = qApp->palette(); QColor window_color; QColor text_color; QColor unused_text_emphasis_color; QColor border_color; GetToolTipStyle(window_color, text_color, unused_text_emphasis_color, border_color, palette, palette); const auto tooltip_stylesheet = QStringLiteral("QToolTip { background-color: #%1; color: #%2; padding: 8px; " "border: 1px; border-style: solid; border-color: #%3; }") .arg(window_color.rgba(), 0, 16) .arg(text_color.rgba(), 0, 16) .arg(border_color.rgba(), 0, 16); stylesheet_contents.append(QStringLiteral("%1").arg(tooltip_stylesheet)); } qApp->setStyleSheet(stylesheet_contents); } Settings::StyleType Settings::GetStyleType() const { if (GetQSettings().contains(QStringLiteral("userstyle/styletype"))) { bool ok = false; const int type_int = GetQSettings().value(QStringLiteral("userstyle/styletype")).toInt(&ok); if (ok && type_int >= static_cast(StyleType::MinValue) && type_int <= static_cast(StyleType::MaxValue)) { return static_cast(type_int); } } // if the style type is unset or invalid, try the old enabled flag instead const bool enabled = GetQSettings().value(QStringLiteral("userstyle/enabled"), false).toBool(); return enabled ? StyleType::User : StyleType::System; } void Settings::SetStyleType(StyleType type) { GetQSettings().setValue(QStringLiteral("userstyle/styletype"), static_cast(type)); // also set the old setting so that the config is correctly intepreted by older Dolphin builds GetQSettings().setValue(QStringLiteral("userstyle/enabled"), type == StyleType::User); } void Settings::GetToolTipStyle(QColor& window_color, QColor& text_color, QColor& emphasis_text_color, QColor& border_color, const QPalette& palette, const QPalette& high_contrast_palette) const { const auto theme_window_color = palette.color(QPalette::Base); const auto theme_window_hsv = theme_window_color.toHsv(); const auto brightness = theme_window_hsv.value(); const bool brightness_over_threshold = brightness > 128; const QColor emphasis_text_color_1 = Qt::yellow; const QColor emphasis_text_color_2 = QColor(QStringLiteral("#0090ff")); // ~light blue if (Config::Get(Config::MAIN_USE_HIGH_CONTRAST_TOOLTIPS)) { window_color = brightness_over_threshold ? QColor(72, 72, 72) : Qt::white; text_color = brightness_over_threshold ? Qt::white : Qt::black; emphasis_text_color = brightness_over_threshold ? emphasis_text_color_1 : emphasis_text_color_2; border_color = high_contrast_palette.color(QPalette::Window).darker(160); } else { window_color = palette.color(QPalette::Window); text_color = palette.color(QPalette::Text); emphasis_text_color = brightness_over_threshold ? emphasis_text_color_2 : emphasis_text_color_1; border_color = palette.color(QPalette::Text); } } QStringList Settings::GetPaths() const { QStringList list; for (const auto& path : Config::GetIsoPaths()) list << QString::fromStdString(path); return list; } void Settings::AddPath(const QString& qpath) { std::string path = qpath.toStdString(); std::vector paths = Config::GetIsoPaths(); if (std::find(paths.begin(), paths.end(), path) != paths.end()) return; paths.emplace_back(path); Config::SetIsoPaths(paths); emit PathAdded(qpath); } void Settings::RemovePath(const QString& qpath) { std::string path = qpath.toStdString(); std::vector paths = Config::GetIsoPaths(); auto new_end = std::remove(paths.begin(), paths.end(), path); if (new_end == paths.end()) return; paths.erase(new_end, paths.end()); Config::SetIsoPaths(paths); emit PathRemoved(qpath); } void Settings::RefreshGameList() { emit GameListRefreshRequested(); } void Settings::NotifyRefreshGameListStarted() { emit GameListRefreshStarted(); } void Settings::NotifyRefreshGameListComplete() { emit GameListRefreshCompleted(); } void Settings::NotifyMetadataRefreshComplete() { emit MetadataRefreshCompleted(); } void Settings::ReloadTitleDB() { emit TitleDBReloadRequested(); } bool Settings::IsAutoRefreshEnabled() const { return GetQSettings().value(QStringLiteral("gamelist/autorefresh"), true).toBool(); } void Settings::SetAutoRefreshEnabled(bool enabled) { if (IsAutoRefreshEnabled() == enabled) return; GetQSettings().setValue(QStringLiteral("gamelist/autorefresh"), enabled); emit AutoRefreshToggled(enabled); } QString Settings::GetDefaultGame() const { return QString::fromStdString(Config::Get(Config::MAIN_DEFAULT_ISO)); } void Settings::SetDefaultGame(QString path) { if (GetDefaultGame() != path) { Config::SetBase(Config::MAIN_DEFAULT_ISO, path.toStdString()); emit DefaultGameChanged(path); } } bool Settings::GetPreferredView() const { return GetQSettings().value(QStringLiteral("PreferredView"), true).toBool(); } void Settings::SetPreferredView(bool list) { GetQSettings().setValue(QStringLiteral("PreferredView"), list); } int Settings::GetStateSlot() const { return GetQSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt(); } void Settings::SetStateSlot(int slot) { GetQSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot); } Config::ShowCursor Settings::GetCursorVisibility() const { return Config::Get(Config::MAIN_SHOW_CURSOR); } bool Settings::GetLockCursor() const { return Config::Get(Config::MAIN_LOCK_CURSOR); } void Settings::SetKeepWindowOnTop(bool top) { if (IsKeepWindowOnTopEnabled() == top) return; emit KeepWindowOnTopChanged(top); } bool Settings::IsKeepWindowOnTopEnabled() const { return Config::Get(Config::MAIN_KEEP_WINDOW_ON_TOP); } bool Settings::GetGraphicModsEnabled() const { return Config::Get(Config::GFX_MODS_ENABLE); } void Settings::SetGraphicModsEnabled(bool enabled) { if (GetGraphicModsEnabled() == enabled) { return; } Config::SetBaseOrCurrent(Config::GFX_MODS_ENABLE, enabled); emit EnableGfxModsChanged(enabled); } int Settings::GetVolume() const { return Config::Get(Config::MAIN_AUDIO_VOLUME); } void Settings::SetVolume(int volume) { if (GetVolume() != volume) { Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, volume); emit VolumeChanged(volume); } } void Settings::IncreaseVolume(int volume) { AudioCommon::IncreaseVolume(Core::System::GetInstance(), volume); emit VolumeChanged(GetVolume()); } void Settings::DecreaseVolume(int volume) { AudioCommon::DecreaseVolume(Core::System::GetInstance(), volume); emit VolumeChanged(GetVolume()); } bool Settings::IsLogVisible() const { return GetQSettings().value(QStringLiteral("logging/logvisible")).toBool(); } void Settings::SetLogVisible(bool visible) { if (IsLogVisible() != visible) { GetQSettings().setValue(QStringLiteral("logging/logvisible"), visible); emit LogVisibilityChanged(visible); } } bool Settings::IsLogConfigVisible() const { return GetQSettings().value(QStringLiteral("logging/logconfigvisible")).toBool(); } void Settings::SetLogConfigVisible(bool visible) { if (IsLogConfigVisible() != visible) { GetQSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible); emit LogConfigVisibilityChanged(visible); } } std::shared_ptr Settings::GetNetPlayClient() { return m_client; } void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client) { m_client.reset(client); g_netplay_chat_ui.reset(); g_netplay_golf_ui.reset(); } std::shared_ptr Settings::GetNetPlayServer() { return m_server; } void Settings::ResetNetPlayServer(NetPlay::NetPlayServer* server) { m_server.reset(server); } bool Settings::GetCheatsEnabled() const { return Config::Get(Config::MAIN_ENABLE_CHEATS); } void Settings::SetCheatsEnabled(bool enabled) { if (Config::Get(Config::MAIN_ENABLE_CHEATS) != enabled) { Config::SetBaseOrCurrent(Config::MAIN_ENABLE_CHEATS, enabled); emit EnableCheatsChanged(enabled); } } void Settings::SetDebugModeEnabled(bool enabled) { if (AchievementManager::GetInstance().IsHardcoreModeActive()) enabled = false; if (IsDebugModeEnabled() != enabled) { Config::SetBaseOrCurrent(Config::MAIN_ENABLE_DEBUGGING, enabled); emit DebugModeToggled(enabled); if (enabled) SetCodeVisible(true); } } bool Settings::IsDebugModeEnabled() const { return Config::Get(Config::MAIN_ENABLE_DEBUGGING); } void Settings::SetRegistersVisible(bool enabled) { if (IsRegistersVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showregisters"), enabled); emit RegistersVisibilityChanged(enabled); } } bool Settings::IsThreadsVisible() const { return GetQSettings().value(QStringLiteral("debugger/showthreads")).toBool(); } void Settings::SetThreadsVisible(bool enabled) { if (IsThreadsVisible() == enabled) return; GetQSettings().setValue(QStringLiteral("debugger/showthreads"), enabled); emit ThreadsVisibilityChanged(enabled); } bool Settings::IsRegistersVisible() const { return GetQSettings().value(QStringLiteral("debugger/showregisters")).toBool(); } void Settings::SetWatchVisible(bool enabled) { if (IsWatchVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showwatch"), enabled); emit WatchVisibilityChanged(enabled); } } bool Settings::IsWatchVisible() const { return GetQSettings().value(QStringLiteral("debugger/showwatch")).toBool(); } void Settings::SetBreakpointsVisible(bool enabled) { if (IsBreakpointsVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showbreakpoints"), enabled); emit BreakpointsVisibilityChanged(enabled); } } bool Settings::IsBreakpointsVisible() const { return GetQSettings().value(QStringLiteral("debugger/showbreakpoints")).toBool(); } void Settings::SetCodeVisible(bool enabled) { if (IsCodeVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showcode"), enabled); emit CodeVisibilityChanged(enabled); } } bool Settings::IsCodeVisible() const { return GetQSettings().value(QStringLiteral("debugger/showcode")).toBool(); } void Settings::SetMemoryVisible(bool enabled) { if (IsMemoryVisible() == enabled) return; QSettings().setValue(QStringLiteral("debugger/showmemory"), enabled); emit MemoryVisibilityChanged(enabled); } bool Settings::IsMemoryVisible() const { return QSettings().value(QStringLiteral("debugger/showmemory")).toBool(); } void Settings::SetNetworkVisible(bool enabled) { if (IsNetworkVisible() == enabled) return; GetQSettings().setValue(QStringLiteral("debugger/shownetwork"), enabled); emit NetworkVisibilityChanged(enabled); } bool Settings::IsNetworkVisible() const { return GetQSettings().value(QStringLiteral("debugger/shownetwork")).toBool(); } void Settings::SetJITVisible(bool enabled) { if (IsJITVisible() == enabled) return; QSettings().setValue(QStringLiteral("debugger/showjit"), enabled); emit JITVisibilityChanged(enabled); } bool Settings::IsJITVisible() const { return QSettings().value(QStringLiteral("debugger/showjit")).toBool(); } void Settings::SetAssemblerVisible(bool enabled) { if (IsAssemblerVisible() == enabled) return; QSettings().setValue(QStringLiteral("debugger/showassembler"), enabled); emit AssemblerVisibilityChanged(enabled); } bool Settings::IsAssemblerVisible() const { return QSettings().value(QStringLiteral("debugger/showassembler")).toBool(); } void Settings::RefreshWidgetVisibility() { emit DebugModeToggled(IsDebugModeEnabled()); emit LogVisibilityChanged(IsLogVisible()); emit LogConfigVisibilityChanged(IsLogConfigVisible()); } void Settings::SetDebugFont(QFont font) { if (GetDebugFont() != font) { GetQSettings().setValue(QStringLiteral("debugger/font"), font); emit DebugFontChanged(font); } } QFont Settings::GetDebugFont() const { QFont default_font = QFont(QFontDatabase::systemFont(QFontDatabase::FixedFont).family()); default_font.setPointSizeF(9.0); return GetQSettings().value(QStringLiteral("debugger/font"), default_font).value(); } void Settings::SetAutoUpdateTrack(const QString& mode) { if (mode == GetAutoUpdateTrack()) return; Config::SetBase(Config::MAIN_AUTOUPDATE_UPDATE_TRACK, mode.toStdString()); emit AutoUpdateTrackChanged(mode); } QString Settings::GetAutoUpdateTrack() const { return QString::fromStdString(Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK)); } void Settings::SetFallbackRegion(const DiscIO::Region& region) { if (region == GetFallbackRegion()) return; Config::SetBase(Config::MAIN_FALLBACK_REGION, region); emit FallbackRegionChanged(region); } DiscIO::Region Settings::GetFallbackRegion() const { return Config::Get(Config::MAIN_FALLBACK_REGION); } void Settings::SetAnalyticsEnabled(bool enabled) { if (enabled == IsAnalyticsEnabled()) return; Config::SetBase(Config::MAIN_ANALYTICS_ENABLED, enabled); emit AnalyticsToggled(enabled); } bool Settings::IsAnalyticsEnabled() const { return Config::Get(Config::MAIN_ANALYTICS_ENABLED); } void Settings::SetToolBarVisible(bool visible) { if (IsToolBarVisible() == visible) return; GetQSettings().setValue(QStringLiteral("toolbar/visible"), visible); emit ToolBarVisibilityChanged(visible); } bool Settings::IsToolBarVisible() const { return GetQSettings().value(QStringLiteral("toolbar/visible"), true).toBool(); } void Settings::SetWidgetsLocked(bool locked) { if (AreWidgetsLocked() == locked) return; GetQSettings().setValue(QStringLiteral("widgets/locked"), locked); emit WidgetLockChanged(locked); } bool Settings::AreWidgetsLocked() const { return GetQSettings().value(QStringLiteral("widgets/locked"), true).toBool(); } bool Settings::IsBatchModeEnabled() const { return m_batch; } void Settings::SetBatchModeEnabled(bool batch) { m_batch = batch; } bool Settings::IsSDCardInserted() const { return Config::Get(Config::MAIN_WII_SD_CARD); } void Settings::SetSDCardInserted(bool inserted) { if (IsSDCardInserted() != inserted) { Config::SetBaseOrCurrent(Config::MAIN_WII_SD_CARD, inserted); emit SDCardInsertionChanged(inserted); } } bool Settings::IsUSBKeyboardConnected() const { return Config::Get(Config::MAIN_WII_KEYBOARD); } void Settings::SetUSBKeyboardConnected(bool connected) { if (IsUSBKeyboardConnected() != connected) { Config::SetBaseOrCurrent(Config::MAIN_WII_KEYBOARD, connected); emit USBKeyboardConnectionChanged(connected); } } void Settings::SetIsContinuouslyFrameStepping(bool is_stepping) { m_continuously_frame_stepping = is_stepping; } bool Settings::GetIsContinuouslyFrameStepping() const { return m_continuously_frame_stepping; }