#include "Nunchuk.h" #include "UDPWrapper.h" #include "UDPWiimote.h" namespace WiimoteEmu { static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 }; /* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the neutral z accelerometer that is adjusted for gravity. */ static const u8 nunchuck_calibration[] = { 0x80, 0x80, 0x80, 0x00, // accelerometer x, y, z neutral 0xb3, 0xb3, 0xb3, 0x00, // x, y, z g-force values // 0x80 = analog stick x and y axis center 0xff, 0x00, 0x80, 0xff, 0x00, 0x80, 0xec, 0x41 // checksum on the last two bytes }; static const u8 nunchuk_button_bitmasks[] = { Nunchuk::BUTTON_C, Nunchuk::BUTTON_Z, }; Nunchuk::Nunchuk(UDPWrapper * wrp) : Attachment( "Nunchuk" ) , udpWrap(wrp) { // buttons groups.push_back( m_buttons = new Buttons( "Buttons" ) ); m_buttons->controls.push_back( new ControlGroup::Input( "C" ) ); m_buttons->controls.push_back( new ControlGroup::Input( "Z" ) ); // stick groups.push_back( m_stick = new AnalogStick( "Stick" ) ); // tilt groups.push_back( m_tilt = new Tilt( "Tilt" ) ); // swing //groups.push_back( m_swing = new Force( "Swing" ) ); // shake groups.push_back( m_shake = new Buttons( "Shake" ) ); m_shake->controls.push_back( new ControlGroup::Input( "X" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Y" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Z" ) ); // set up register // calibration memcpy( ®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration) ); // id memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) ); // this should get set to 0 on disconnect, but it isn't, o well memset(m_shake_step, 0, sizeof(m_shake_step)); } void Nunchuk::GetState( u8* const data, const bool focus ) { wm_extension* const ncdata = (wm_extension*)data; ncdata->bt = 0; // stick / not using calibration data for stick, o well m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 ); // tilt EmulateTilt((wm_accel*)&ncdata->ax, m_tilt, (accel_cal*)®[0x20], focus); if (focus) { // shake EmulateShake(&ncdata->ax, m_shake, m_shake_step); // buttons m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks ); } // flip the button bits :/ ncdata->bt ^= 0x03; //UDPNunchuk stuff if (udpWrap->inst) { if (udpWrap->updNun) { u8 mask; float x, y; udpWrap->inst->getNunchuck(x, y, mask); // buttons if (mask & UDPWM_NC) ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_C; if (mask & UDPWM_NZ) ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_Z; // stick if (ncdata->jx == 0x80 && ncdata->jy == 0x80) { ncdata->jx = u8(0x80 + x*127); ncdata->jy = u8(0x80 + y*127); } } if (udpWrap->updNunAccel) { const accel_cal * const calib = (accel_cal*)®[0x20]; wm_accel * const accel = (wm_accel*)&ncdata->ax; float x,y,z; udpWrap->inst->getNunchuckAccel(x,y,z); accel->x=u8(x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x); accel->y=u8(y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y); accel->z=u8(z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z); } } //End UDPNunchuck } }