// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "VideoCommon/AbstractStagingTexture.h" #include "VideoCommon/AbstractTexture.h" namespace SW { class SWTexture final : public AbstractTexture { public: explicit SWTexture(const TextureConfig& tex_config); ~SWTexture() = default; void Bind(unsigned int stage) override; void CopyRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override; void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) override; const u8* GetData() const; u8* GetData(); private: std::optional MapFullImpl() override; std::vector m_data; }; class SWStagingTexture final : public AbstractStagingTexture { public: explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config); ~SWStagingTexture(); void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect) override; void CopyToTexture(const MathUtil::Rectangle& src_rect, AbstractTexture* dst, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; bool Map() override; void Unmap() override; void Flush() override; private: std::vector m_data; }; } // namespace SW