// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/Statistics.h" #include #include #include #include "Core/DolphinAnalytics.h" #include "Core/HW/SystemTimers.h" #include "VideoCommon/BPFunctions.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoEvents.h" Statistics g_stats; static Common::EventHook s_before_frame_event = BeforeFrameEvent::Register([] { g_stats.ResetFrame(); }, "Statistics::ResetFrame"); static Common::EventHook s_after_frame_event = AfterFrameEvent::Register( [] { DolphinAnalytics::PerformanceSample perf_sample; perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance(); perf_sample.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims; perf_sample.num_draw_calls = g_stats.this_frame.num_draw_calls; DolphinAnalytics::Instance().ReportPerformanceInfo(std::move(perf_sample)); }, "Statistics::PerformanceSample"); static bool clear_scissors; void Statistics::ResetFrame() { this_frame = {}; clear_scissors = true; if (scissors.size() > 1) { scissors.erase(scissors.begin(), scissors.end() - 1); } } void Statistics::SwapDL() { std::swap(this_frame.num_dl_prims, this_frame.num_prims); std::swap(this_frame.num_xf_loads_in_dl, this_frame.num_xf_loads); std::swap(this_frame.num_cp_loads_in_dl, this_frame.num_cp_loads); std::swap(this_frame.num_bp_loads_in_dl, this_frame.num_bp_loads); } void Statistics::Display() const { const float scale = ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSizeConstraints(ImVec2(275.0f * scale, 400.0f * scale), ImGui::GetIO().DisplaySize); if (!ImGui::Begin("Statistics", nullptr, ImGuiWindowFlags_NoNavInputs)) { ImGui::End(); return; } ImGui::Columns(2, "Statistics", true); const auto draw_statistic = [](const char* name, const char* format, auto&&... args) { ImGui::TextUnformatted(name); ImGui::NextColumn(); ImGui::Text(format, std::forward(args)...); ImGui::NextColumn(); }; if (g_ActiveConfig.backend_info.api_type == APIType::Nothing) { draw_statistic("Objects", "%d", this_frame.num_drawn_objects); draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded); draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in); draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected); draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled); draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped); draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn); draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels); draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in); draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out); } draw_statistic("Textures created", "%d", num_textures_created); draw_statistic("Textures uploaded", "%d", num_textures_uploaded); draw_statistic("Textures alive", "%d", num_textures_alive); draw_statistic("pshaders created", "%d", num_pixel_shaders_created); draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive); draw_statistic("vshaders created", "%d", num_vertex_shaders_created); draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive); draw_statistic("shaders changes", "%d", this_frame.num_shader_changes); draw_statistic("dlists called", "%d", this_frame.num_dlists_called); draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins); draw_statistic("Draw calls", "%d", this_frame.num_draw_calls); draw_statistic("Primitives", "%d", this_frame.num_prims); draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims); draw_statistic("XF loads", "%d", this_frame.num_xf_loads); draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl); draw_statistic("CP loads", "%d", this_frame.num_cp_loads); draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl); draw_statistic("BP loads", "%d", this_frame.num_bp_loads); draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl); draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024); draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024); draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024); draw_statistic("Vertex Loaders", "%d", num_vertex_loaders); draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks); draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes); draw_statistic("Draw dones:", "%d", this_frame.num_draw_done); draw_statistic("Tokens:", "%d/%d", this_frame.num_token, this_frame.num_token_int); ImGui::Columns(1); ImGui::End(); } // Is this really needed? void Statistics::DisplayProj() const { if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs)) { ImGui::End(); return; } ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)"); ImGui::NewLine(); ImGui::Text("Projection 0: %f (%f) Raw 0: %f", gproj[0], g2proj[0], proj[0]); ImGui::Text("Projection 1: %f (%f)", gproj[1], g2proj[1]); ImGui::Text("Projection 2: %f (%f) Raw 1: %f", gproj[2], g2proj[2], proj[1]); ImGui::Text("Projection 3: %f (%f)", gproj[3], g2proj[3]); ImGui::Text("Projection 4: %f (%f)", gproj[4], g2proj[4]); ImGui::Text("Projection 5: %f (%f) Raw 2: %f", gproj[5], g2proj[5], proj[2]); ImGui::Text("Projection 6: %f (%f) Raw 3: %f", gproj[6], g2proj[6], proj[3]); ImGui::Text("Projection 7: %f (%f)", gproj[7], g2proj[7]); ImGui::Text("Projection 8: %f (%f)", gproj[8], g2proj[8]); ImGui::Text("Projection 9: %f (%f)", gproj[9], g2proj[9]); ImGui::Text("Projection 10: %f (%f) Raw 4: %f", gproj[10], g2proj[10], proj[4]); ImGui::Text("Projection 11: %f (%f) Raw 5: %f", gproj[11], g2proj[11], proj[5]); ImGui::Text("Projection 12: %f (%f)", gproj[12], g2proj[12]); ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]); ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]); ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]); ImGui::End(); } void Statistics::AddScissorRect() { if (clear_scissors) { scissors.clear(); clear_scissors = false; } BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects(); bool add; if (scissors.empty()) { add = true; } else { if (allow_duplicate_scissors) { // Only check the last entry add = !scissors.back().Matches(scissor, show_scissors, show_viewports); } else { add = std::find_if(scissors.begin(), scissors.end(), [&](auto& s) { return s.Matches(scissor, show_scissors, show_viewports); }) == scissors.end(); } } if (add) scissors.push_back(std::move(scissor)); } void Statistics::DisplayScissor() { // TODO: This is the same position as the regular statistics text const float scale = ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Scissor Rectangles", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::End(); return; } if (ImGui::TreeNode("Options")) { ImGui::Checkbox("Allow Duplicates", &allow_duplicate_scissors); ImGui::Checkbox("Show Scissors", &show_scissors); ImGui::BeginDisabled(!show_scissors); ImGui::Checkbox("Show Raw Values", &show_raw_scissors); ImGui::EndDisabled(); ImGui::Checkbox("Show Viewports", &show_viewports); ImGui::Checkbox("Show Text", &show_text); ImGui::DragInt("Scale", &scissor_scale, .2f, 1, 16); ImGui::DragInt("Expected Scissor Count", &scissor_expected_count, .2f, 0, 16); ImGui::TreePop(); } ImGui::BeginDisabled(current_scissor == 0); if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { current_scissor--; } ImGui::EndDisabled(); ImGui::SameLine(); ImGui::BeginDisabled(current_scissor >= scissors.size()); if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { current_scissor++; if (current_scissor > scissors.size()) { current_scissor = scissors.size(); } } ImGui::EndDisabled(); ImGui::SameLine(); if (current_scissor == 0) ImGui::Text("Displaying all %zu rectangle(s)", scissors.size()); else if (current_scissor <= scissors.size()) ImGui::Text("Displaying rectangle %zu / %zu", current_scissor, scissors.size()); else ImGui::Text("Displaying rectangle %zu / %zu (OoB)", current_scissor, scissors.size()); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 p = ImGui::GetCursorScreenPos(); ImGui::Dummy(ImVec2(1024 * 3 / scissor_scale, 1024 * 3 / scissor_scale)); constexpr int DRAW_START = -1024; constexpr int DRAW_END = DRAW_START + 3 * 1024; const auto vec = [&](int x, int y, int xoff = 0, int yoff = 0) { return ImVec2(p.x + int(float(x - DRAW_START) / scissor_scale) + xoff, p.y + int(float(y - DRAW_START) / scissor_scale) + yoff); }; const auto light_grey = ImGui::GetColorU32(ImVec4(.5f, .5f, .5f, 1.f)); // Draw gridlines for (int x = DRAW_START; x <= DRAW_END; x += 1024) draw_list->AddLine(vec(x, DRAW_START), vec(x, DRAW_END), light_grey); for (int y = DRAW_START; y <= DRAW_END; y += 1024) draw_list->AddLine(vec(DRAW_START, y), vec(DRAW_END, y), light_grey); const auto draw_x = [&](int x, int y, int size, ImU32 col) { // Add an extra offset on the second parameter as otherwise ImGui seems to give results that are // too small on one side draw_list->AddLine(vec(x, y, -size, -size), vec(x, y, +size + 1, +size + 1), col); draw_list->AddLine(vec(x, y, -size, +size), vec(x, y, +size + 1, -size - 1), col); }; const auto draw_rect = [&](int x0, int y0, int x1, int y1, ImU32 col, bool show_oob = true) { x0 = std::clamp(x0, DRAW_START, DRAW_END); y0 = std::clamp(y0, DRAW_START, DRAW_END); x1 = std::clamp(x1, DRAW_START, DRAW_END); y1 = std::clamp(y1, DRAW_START, DRAW_END); if (x0 < x1 && y0 < y1) { draw_list->AddRect(vec(x0, y0), vec(x1, y1), col); } else if (show_oob) { // Markers at the two corners, for when they don't form a valid rectangle. draw_list->AddLine(vec(x0, y0), vec(x0, y0, 8, 0), col); draw_list->AddLine(vec(x0, y0), vec(x0, y0, 0, 8), col); draw_list->AddLine(vec(x1, y1), vec(x1, y1, -8, 0), col); draw_list->AddLine(vec(x1, y1), vec(x1, y1, 0, -8), col); } }; static std::array COLORS = { ImVec4(1, 0, 0, 1), ImVec4(1, 1, 0, 1), ImVec4(0, 1, 0, 1), ImVec4(0, 1, 1, 1), ImVec4(0, 0, 1, 1), ImVec4(1, 0, 1, 1), }; const auto draw_scissor = [&](size_t index) { const auto& info = scissors[index]; const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]); int x_off = info.scissor_off.x << 1; int y_off = info.scissor_off.y << 1; // Subtract 2048 instead of 1024, because when x_off is large enough we need to show two // rectangles in the upper sections for (int y = y_off - 2048; y < DRAW_END; y += 1024) { for (int x = x_off - 2048; x < DRAW_END; x += 1024) { draw_rect(x, y, x + EFB_WIDTH, y + EFB_HEIGHT, col, false); } } // Use the full offset here so that ones that have the extra bit set show up distinctly draw_x(info.scissor_off.x_full << 1, info.scissor_off.y_full << 1, 4, col); if (show_scissors) { draw_rect(info.scissor_tl.x, info.scissor_tl.y, info.scissor_br.x + 1, info.scissor_br.y + 1, col); } if (show_viewports) { draw_rect(info.viewport_left, info.viewport_top, info.viewport_right, info.viewport_bottom, col); } for (size_t i = 0; i < info.m_result.size(); i++) { // The last entry in the sorted list of results is the one that is used by hardware backends const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x40 : 0x80; const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT); const auto& r = info.m_result[i]; draw_list->AddRectFilled(vec(r.rect.left + r.x_off, r.rect.top + r.y_off), vec(r.rect.right + r.x_off, r.rect.bottom + r.y_off), new_col); } }; constexpr auto NUM_SCISSOR_COLUMNS = 8; const auto draw_scissor_table_header = [&]() { ImGui::TableSetupColumn("#"); ImGui::TableSetupColumn("x0"); ImGui::TableSetupColumn("y0"); ImGui::TableSetupColumn("x1"); ImGui::TableSetupColumn("y1"); ImGui::TableSetupColumn("xOff"); ImGui::TableSetupColumn("yOff"); ImGui::TableSetupColumn("Affected"); ImGui::TableHeadersRow(); }; const auto draw_scissor_table_row = [&](size_t index) { const auto& info = scissors[index]; int x_off = (info.scissor_off.x << 1) - info.viewport_top; int y_off = (info.scissor_off.y << 1) - info.viewport_left; int x0 = info.scissor_tl.x - info.viewport_top; int x1 = info.scissor_br.x - info.viewport_left; int y0 = info.scissor_tl.y - info.viewport_top; int y1 = info.scissor_br.y - info.viewport_left; ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1); ImGui::TableNextColumn(); ImGui::Text("%d", x0); ImGui::TableNextColumn(); ImGui::Text("%d", y0); ImGui::TableNextColumn(); ImGui::Text("%d", x1); ImGui::TableNextColumn(); ImGui::Text("%d", y1); ImGui::TableNextColumn(); ImGui::Text("%d", x_off); ImGui::TableNextColumn(); ImGui::Text("%d", y_off); // Visualization of where things are updated on screen with this specific scissor ImGui::TableNextColumn(); float scale_height = ImGui::GetTextLineHeight() / EFB_HEIGHT; if (show_raw_scissors) scale_height += ImGui::GetTextLineHeightWithSpacing() / EFB_HEIGHT; ImVec2 p2 = ImGui::GetCursorScreenPos(); // Use a height of 1 since we want this to span two table rows (if possible) ImGui::Dummy(ImVec2(EFB_WIDTH * scale_height, 1)); for (size_t i = 0; i < info.m_result.size(); i++) { // The last entry in the sorted list of results is the one that is used by hardware backends const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x80 : 0x40; const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]); const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT); const auto& r = info.m_result[i]; draw_list->AddRectFilled( ImVec2(p2.x + r.rect.left * scale_height, p2.y + r.rect.top * scale_height), ImVec2(p2.x + r.rect.right * scale_height, p2.y + r.rect.bottom * scale_height), new_col); } draw_list->AddRect( p2, ImVec2(p2.x + EFB_WIDTH * scale_height, p2.y + EFB_HEIGHT * scale_height), light_grey); ImGui::SameLine(); ImGui::Text("%d", int(info.m_result.size())); if (show_raw_scissors) { ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "Raw"); ImGui::TableNextColumn(); ImGui::Text("%d", info.scissor_tl.x_full.Value()); ImGui::TableNextColumn(); ImGui::Text("%d", info.scissor_tl.y_full.Value()); ImGui::TableNextColumn(); ImGui::Text("%d", info.scissor_br.x_full.Value()); ImGui::TableNextColumn(); ImGui::Text("%d", info.scissor_br.y_full.Value()); ImGui::TableNextColumn(); ImGui::Text("%d", info.scissor_off.x_full.Value()); ImGui::TableNextColumn(); ImGui::Text("%d", info.scissor_off.y_full.Value()); ImGui::TableNextColumn(); } }; const auto scissor_table_skip_row = [&](size_t index) { ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1); if (show_raw_scissors) { ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "Raw"); } }; constexpr auto NUM_VIEWPORT_COLUMNS = 5; const auto draw_viewport_table_header = [&]() { ImGui::TableSetupColumn("#"); ImGui::TableSetupColumn("vx0"); ImGui::TableSetupColumn("vy0"); ImGui::TableSetupColumn("vx1"); ImGui::TableSetupColumn("vy1"); ImGui::TableHeadersRow(); }; const auto draw_viewport_table_row = [&](size_t index) { const auto& info = scissors[index]; ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1); ImGui::TableNextColumn(); ImGui::Text("%.1f", info.viewport_left); ImGui::TableNextColumn(); ImGui::Text("%.1f", info.viewport_top); ImGui::TableNextColumn(); ImGui::Text("%.1f", info.viewport_right); ImGui::TableNextColumn(); ImGui::Text("%.1f", info.viewport_bottom); }; const auto viewport_table_skip_row = [&](size_t index) { ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1); }; if (current_scissor == 0) { for (size_t i = 0; i < scissors.size(); i++) draw_scissor(i); if (show_text) { if (show_scissors) { if (ImGui::BeginTable("Scissors", NUM_SCISSOR_COLUMNS)) { draw_scissor_table_header(); for (size_t i = 0; i < scissors.size(); i++) draw_scissor_table_row(i); for (size_t i = scissors.size(); i < static_cast(scissor_expected_count); i++) scissor_table_skip_row(i); ImGui::EndTable(); } } if (show_viewports) { if (ImGui::BeginTable("Viewports", NUM_VIEWPORT_COLUMNS)) { draw_viewport_table_header(); for (size_t i = 0; i < scissors.size(); i++) draw_viewport_table_row(i); for (size_t i = scissors.size(); i < static_cast(scissor_expected_count); i++) viewport_table_skip_row(i); ImGui::EndTable(); } } } } else if (current_scissor <= scissors.size()) { // This bounds check is needed since we only clamp when changing the value; different frames may // have different numbers draw_scissor(current_scissor - 1); if (show_text) { if (show_scissors) { if (ImGui::BeginTable("Scissors", NUM_SCISSOR_COLUMNS)) { draw_scissor_table_header(); draw_scissor_table_row(current_scissor - 1); ImGui::EndTable(); } if (ImGui::BeginTable("Viewports", NUM_VIEWPORT_COLUMNS)) { draw_viewport_table_header(); draw_viewport_table_row(current_scissor - 1); ImGui::EndTable(); } } } } else if (show_text) { if (show_scissors) ImGui::Text("Scissor %zu: Does not exist", current_scissor); if (show_viewports) ImGui::Text("Viewport %zu: Does not exist", current_scissor); } ImGui::End(); }