#include "../ControllerInterface.h" #ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK #include "DirectInputJoystick.h" namespace ciface { namespace DirectInput { std::string TStringToString( const std::basic_string& in ) { const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL ); if ( 0 == size ) return ""; char* const data = new char[size]; WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL ); const std::string out( data, size ); delete[] data; return out; } //BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef ) //{ // ((std::vector*)pvRef)->push_back( *pdei ); // return DIENUM_CONTINUE; //} BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef ) { ((std::vector*)pvRef)->push_back( *lpddoi ); return DIENUM_CONTINUE; } BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef ) { ((std::vector*)pvRef)->push_back( *lpddi ); return DIENUM_CONTINUE; } void InitJoystick( IDirectInput8* const idi8, std::vector& devices/*, HWND hwnd*/ ) { std::vector joysticks; idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); // just a struct with an int that is set to ZERO by default struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;}; // this is used to number the joysticks // multiple joysticks with the same name shall get unique ids starting at 0 std::map< std::basic_string, ZeroedInt > name_counts; std::vector::iterator i = joysticks.begin(), e = joysticks.end(); for ( ; i!=e; ++i ) { // TODO: this has potential to mess up on createdev or setdatafmt failure LPDIRECTINPUTDEVICE8 js_device; if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) ) if ( DI_OK == js_device->SetDataFormat( &c_dfDIJoystick ) ) // using foregroundwindow seems like a hack if ( DI_OK != js_device->SetCooperativeLevel( GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ) ) { // fall back to non-exclusive mode, with no rumble if ( DI_OK != js_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) ) { js_device->Release(); continue; } } if ( DI_OK == js_device->Acquire() ) { Joystick* js = new Joystick( /*&*i, */js_device, name_counts[i->tszInstanceName].value++ ); // only add if it has some inputs/outpus if ( js->Inputs().size() || js->Outputs().size() ) devices.push_back( js ); else delete js; } else js_device->Release(); } } Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ) : m_device(device) , m_index(index) //, m_name(TStringToString(lpddi->tszInstanceName)) { // get joystick caps DIDEVCAPS js_caps; ZeroMemory( &js_caps, sizeof(js_caps) ); js_caps.dwSize = sizeof(js_caps); m_device->GetCapabilities(&js_caps); // max of 32 buttons and 4 hats / the limit of the data format i am using js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); m_must_poll = ( ( js_caps.dwFlags & DIDC_POLLEDDATAFORMAT ) > 0 ); // buttons for ( unsigned int i = 0; i < js_caps.dwButtons; ++i ) inputs.push_back( new Button( i ) ); // hats for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i ) { // each hat gets 4 input instances associated with it, (up down left right) for ( unsigned int d = 0; d<4; ++d ) inputs.push_back( new Hat( i, d ) ); } // axes / only the first 6 currently std::vector axes; m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS ); for( unsigned int i = 0; iSetProperty( DIPROP_RANGE, &range.diph ); // so i getproperty right afterward incase it didn't set :P if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) ) { const LONG base = (range.lMin + range.lMax) / 2; // each axis gets a negative and a positive input instance associated with it inputs.push_back( new Axis( i, base, range.lMin-base ) ); inputs.push_back( new Axis( i, base, range.lMax-base ) ); } } // do people need sliders? maybe later // get supported ff effects std::vector objects; m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS ); // got some ff axes or something if ( objects.size() ) { // temporary DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y }; LONG rglDirection[] = { 0, 0 }; DICONSTANTFORCE cf = { 0 }; DIEFFECT eff; ZeroMemory( &eff, sizeof( DIEFFECT ) ); eff.dwSize = sizeof( DIEFFECT ); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.dwDuration = INFINITE; eff.dwGain = DI_FFNOMINALMAX; eff.dwTriggerButton = DIEB_NOTRIGGER; eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() ); eff.rgdwAxes = rgdwAxes; eff.rglDirection = rglDirection; eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); eff.lpvTypeSpecificParams = &cf; LPDIRECTINPUTEFFECT pEffect; if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) ) { // temp outputs.push_back( new Force( 0 ) ); m_state_out.push_back( EffectState( pEffect ) ); } } // disable autocentering if ( outputs.size() ) { DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof( DIPROPDWORD ); dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER ); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = FALSE; m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph ); } ClearInputState(); } Joystick::~Joystick() { // release the ff effect iface's std::vector::iterator i = m_state_out.begin(), e = m_state_out.end(); for ( ; i!=e; ++i ) { i->iface->Stop(); i->iface->Unload(); i->iface->Release(); } m_device->Unacquire(); m_device->Release(); } void Joystick::ClearInputState() { ZeroMemory(&m_state_in, sizeof(m_state_in)); // set hats to center memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) ); } std::string Joystick::GetName() const { DIPROPSTRING str; ZeroMemory( &str, sizeof(str) ); str.diph.dwSize = sizeof(str); str.diph.dwHeaderSize = sizeof(str.diph); str.diph.dwHow = DIPH_DEVICE; m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph ); return TStringToString( str.wsz ); //return m_name; } int Joystick::GetId() const { return m_index; } std::string Joystick::GetSource() const { return "DirectInput"; } // update IO bool Joystick::UpdateInput() { if ( m_must_poll ) if ( DI_OK != m_device->Poll() ) return false; return ( DI_OK == m_device->GetDeviceState( sizeof(m_state_in), &m_state_in ) ); } bool Joystick::UpdateOutput() { // temporary size_t ok_count = 0; std::vector::iterator i = m_state_out.begin(), e = m_state_out.end(); for ( ; i!=e; ++i ) { if ( i->changed ) { i->changed = false; DICONSTANTFORCE cf; cf.lMagnitude = 10000 * i->magnitude; if ( cf.lMagnitude ) { DIEFFECT eff; ZeroMemory( &eff, sizeof( eff ) ); eff.dwSize = sizeof( DIEFFECT ); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.cbTypeSpecificParams = sizeof( cf ); eff.lpvTypeSpecificParams = &cf; // set params and start effect ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) ); } else ok_count += ( DI_OK == i->iface->Stop() ); } else ++ok_count; } return ( m_state_out.size() == ok_count ); } // get name std::string Joystick::Button::GetName() const { std::ostringstream ss; ss << "Button " << m_index; return ss.str(); } std::string Joystick::Axis::GetName() const { std::ostringstream ss; ss << "Axis " << m_index << ( m_range>0 ? '+' : '-' ); return ss.str(); } std::string Joystick::Hat::GetName() const { std::ostringstream ss; ss << "Hat " << m_index << ' ' << "NESW"[m_direction]; return ss.str(); } std::string Joystick::Force::GetName() const { // temporary return "Constant"; } // get / set state ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) { return ((Input*)input)->GetState( &m_state_in ); } void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) { ((Output*)output)->SetState( state, &m_state_out[0] ); } // get / set state ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) { return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range ); } ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) { return ControlState( joystate->rgbButtons[m_index] > 0 ); } ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) { // can this func be simplified ? const DWORD val = joystate->rgdwPOV[m_index]; // hat centered code from msdn if ( 0xFFFF == LOWORD(val) ) return 0; return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 ); } void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate ) { joystate[m_index].magnitude = state; joystate[m_index].changed = true; } } } #endif