// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Null/VertexManager.h" #include "VideoBackends/Null/ShaderCache.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/NativeVertexFormat.h" #include "VideoCommon/VertexLoaderManager.h" namespace Null { class NullNativeVertexFormat : public NativeVertexFormat { public: NullNativeVertexFormat() {} }; std::unique_ptr VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { return std::make_unique(); } VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE) { } VertexManager::~VertexManager() { } void VertexManager::ResetBuffer(u32 stride) { m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data(); m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size(); IndexGenerator::Start(&m_local_i_buffer[0]); } void VertexManager::vFlush() { VertexShaderCache::s_instance->SetShader(m_current_primitive_type); GeometryShaderCache::s_instance->SetShader(m_current_primitive_type); PixelShaderCache::s_instance->SetShader(m_current_primitive_type); } } // namespace