// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "FileUtil.h" #include "D3DBase.h" #include "Fifo.h" #include "Statistics.h" #include "VertexManager.h" #include "OpcodeDecoding.h" #include "IndexGenerator.h" #include "VertexShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderManager.h" #include "PixelShaderCache.h" #include "NativeVertexFormat.h" #include "TextureCache.h" #include "main.h" #include "BPStructs.h" #include "XFStructs.h" #include "Debugger.h" #include "VideoConfig.h" // internal state for loading vertices extern NativeVertexFormat *g_nativeVertexFmt; namespace DX9 { inline void DumpBadShaders() { #if defined(_DEBUG) || defined(DEBUGFAST) // TODO: Reimplement! /* std::string error_shaders; error_shaders.append(VertexShaderCache::GetCurrentShaderCode()); error_shaders.append(PixelShaderCache::GetCurrentShaderCode()); char filename[512] = "bad_shader_combo_0.txt"; int which = 0; while (File::Exists(filename)) { which++; sprintf(filename, "bad_shader_combo_%i.txt", which); } File::WriteStringToFile(true, error_shaders, filename); PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);*/ #endif } void VertexManager::Draw(int stride) { if (IndexGenerator::GetNumTriangles() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(), TIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { DumpBadShaders(); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumLines() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_LINELIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(), LIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { DumpBadShaders(); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumPoints() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_POINTLIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(), PIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { DumpBadShaders(); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } void VertexManager::vFlush() { if (LocalVBuffer == s_pCurBufferPointer) return; if (Flushed) return; Flushed = true; VideoFifo_CheckEFBAccess(); u32 usedtextures = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevorders[i / 2].getEnable(i & 1)) usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); if (bpmem.genMode.numindstages > 0) for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); for (unsigned int i = 0; i < 8; i++) { if (usedtextures & (1 << i)) { g_renderer->SetSamplerState(i & 3, i >> 2); FourTexUnits &tex = bpmem.tex[i >> 2]; TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format, (tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips, tex.texMode1[i&3].max_lod >> 4, tex.texImage1[i&3].image_type); if (tentry) { // 0s are probably for no manual wrapping needed. PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); } else ERROR_LOG(VIDEO, "error loading texture"); } } // set global constants VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(); int stride = g_nativeVertexFmt->GetVertexStride(); g_nativeVertexFmt->SetupVertexPointers(); if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components)) { GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");}); goto shader_fail; } if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components)) { GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); goto shader_fail; } Draw(stride); bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; if (useDstAlpha) { if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components)) { GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); goto shader_fail; } // update alpha only g_renderer->ApplyState(RSM_UseDstAlpha); if (bpmem.zmode.updateenable) g_renderer->ApplyState(RSM_Multipass); Draw(stride); g_renderer->RestoreState(RSM_UseDstAlpha); if (bpmem.zmode.updateenable) g_renderer->RestoreState(RSM_Multipass); } bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && !g_ActiveConfig.bEnableFastZcomploc; if (UseZcomploc) { if (!PixelShaderCache::SetShader(DSTALPHA_ZCOMPLOC,g_nativeVertexFmt->m_components)) { GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); goto shader_fail; } g_renderer->ApplyState(RSM_Zcomploc); Draw(stride); g_renderer->RestoreState(RSM_Zcomploc); } GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true); shader_fail: ResetBuffer(); } }