#ifndef _TRANSFORMENGINE_H #define _TRANSFORMENGINE_H //T&L Engine //as much work as possible will be delegated to vertex shaders later //to take full advantage of current PC HW #include "VertexHandler.h" #include "DecodedVArray.h" class CTransformEngine { static float* m_pPosMatrix; static float* m_pNormalMatrix; static float* m_pTexMatrix[8]; static float* m_pTexPostMatrix[8]; public: static size_t SaveLoadState(char *ptr, bool save); static void TransformVertices(int _numVertices, const DecodedVArray *varray, D3DVertex *vbuffer); static void SetPosNormalMatrix(float *p, float *n) { m_pPosMatrix = p; m_pNormalMatrix = n; } static void SetTexMatrix(int i, float *f) { m_pTexMatrix[i] = f; } static void SetTexPostMatrix(int i, float *f) { m_pTexPostMatrix[i] = f; } }; #endif