// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "Common/CommonTypes.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" struct VideoConfig; class TextureCacheBase { public: struct TCacheEntryConfig { constexpr TCacheEntryConfig() = default; bool operator==(const TCacheEntryConfig& o) const { return std::tie(width, height, levels, layers, rendertarget) == std::tie(o.width, o.height, o.levels, o.layers, o.rendertarget); } struct Hasher : std::hash { size_t operator()(const TCacheEntryConfig& c) const { u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width; return std::hash::operator()(id); } }; u32 width = 0; u32 height = 0; u32 levels = 1; u32 layers = 1; bool rendertarget = false; }; struct TCacheEntryBase { const TCacheEntryConfig config; // common members u32 addr; u32 size_in_bytes; u64 base_hash; u64 hash; // for paletted textures, hash = base_hash ^ palette_hash u32 format; // bits 0-3 will contain the in-memory format. u32 memory_stride; bool is_efb_copy; bool is_custom_tex; bool may_have_overlapping_textures; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view unsigned int native_levels; // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount; // Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when // removing the cache entry std::multimap::iterator textures_by_hash_iter; // This is used to keep track of both: // * efb copies used by this partially updated texture // * partially updated textures which refer to this efb copy std::unordered_set references; void SetGeneralParameters(u32 _addr, u32 _size, u32 _format) { addr = _addr; size_in_bytes = _size; format = _format; } void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels) { native_width = _native_width; native_height = _native_height; native_levels = _native_levels; memory_stride = _native_width; } void SetHashes(u64 _base_hash, u64 _hash) { base_hash = _base_hash; hash = _hash; } // This texture entry is used by the other entry as a sub-texture void CreateReference(TCacheEntryBase* other_entry) { // References are two-way, so they can easily be destroyed later this->references.emplace(other_entry); other_entry->references.emplace(this); } void DestroyAllReferences() { for (auto& reference : references) reference->references.erase(this); references.clear(); } void SetEfbCopy(u32 stride); TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {} virtual ~TCacheEntryBase(); virtual void Bind(unsigned int stage) = 0; virtual bool Save(const std::string& filename, unsigned int level) = 0; virtual void CopyRectangleFromTexture(const TCacheEntryBase* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) = 0; virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0; virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, unsigned int cbufid, const float* colmat) = 0; bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; bool IsEfbCopy() const { return is_efb_copy; } u32 NumBlocksY() const; u32 BytesPerRow() const; u64 CalculateHash() const; }; virtual ~TextureCacheBase(); // needs virtual for DX11 dtor void OnConfigChanged(VideoConfig& config); // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames, // frameCount is the current frame number. void Cleanup(int _frameCount); void Invalidate(); virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0; virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0; virtual bool CompileShaders() = 0; virtual void DeleteShaders() = 0; TCacheEntryBase* Load(const u32 stage); void UnbindTextures(); virtual void BindTextures(); void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0; protected: TextureCacheBase(); alignas(16) u8* temp = nullptr; size_t temp_size = 0; TCacheEntryBase* bound_textures[8] = {}; private: typedef std::multimap TexAddrCache; typedef std::multimap TexHashCache; typedef std::unordered_multimap TexPool; void SetBackupConfig(const VideoConfig& config); TCacheEntryBase* ApplyPaletteToEntry(TCacheEntryBase* entry, u8* palette, u32 tlutfmt); void ScaleTextureCacheEntryTo(TCacheEntryBase** entry, u32 new_width, u32 new_height); TCacheEntryBase* DoPartialTextureUpdates(TCacheEntryBase* entry_to_update, u8* palette, u32 tlutfmt); void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level); void CheckTempSize(size_t required_size); TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config); TexPool::iterator FindMatchingTextureFromPool(const TCacheEntryConfig& config); TexAddrCache::iterator GetTexCacheIter(TCacheEntryBase* entry); // Return all possible overlapping textures. As addr+size of the textures is not // indexed, this may return false positives. std::pair FindOverlappingTextures(u32 addr, u32 size_in_bytes); // Removes and unlinks texture from texture cache and returns it to the pool TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter); TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry); TexAddrCache textures_by_address; TexHashCache textures_by_hash; TexPool texture_pool; // Backup configuration values struct BackupConfig { int color_samples; bool texfmt_overlay; bool texfmt_overlay_center; bool hires_textures; bool cache_hires_textures; bool copy_cache_enable; bool stereo_3d; bool efb_mono_depth; }; BackupConfig backup_config = {}; }; extern std::unique_ptr g_texture_cache;