// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/TAS/TASControlState.h" #include #include "Common/CommonTypes.h" int TASControlState::GetValue() const { const State ui_thread_state = m_ui_thread_state.load(std::memory_order_relaxed); const State cpu_thread_state = m_cpu_thread_state.load(std::memory_order_relaxed); return (ui_thread_state.version != cpu_thread_state.version ? cpu_thread_state : ui_thread_state) .value; } bool TASControlState::OnControllerValueChanged(int new_value) { const State cpu_thread_state = m_cpu_thread_state.load(std::memory_order_relaxed); if (cpu_thread_state.value == new_value) { // The CPU thread state is already up to date with the controller. No need to do anything return false; } const State new_state{static_cast(cpu_thread_state.version + 1), new_value}; m_cpu_thread_state.store(new_state, std::memory_order_relaxed); return true; } void TASControlState::OnUIValueChanged(int new_value) { const State ui_thread_state = m_ui_thread_state.load(std::memory_order_relaxed); const State new_state{ui_thread_state.version, new_value}; m_ui_thread_state.store(new_state, std::memory_order_relaxed); } int TASControlState::ApplyControllerValueChange() { const State ui_thread_state = m_ui_thread_state.load(std::memory_order_relaxed); const State cpu_thread_state = m_cpu_thread_state.load(std::memory_order_relaxed); if (ui_thread_state.version == cpu_thread_state.version) { // The UI thread state is already up to date with the CPU thread. No need to do anything return ui_thread_state.value; } else { m_ui_thread_state.store(cpu_thread_state, std::memory_order_relaxed); return cpu_thread_state.value; } }