// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "Common/Matrix.h" namespace InputCommon { struct Pixel { u8 r = 0; u8 g = 0; u8 b = 0; u8 a = 0; bool operator==(const Pixel& o) const { return r == o.r && g == o.g && b == o.b && a == o.a; } bool operator!=(const Pixel& o) const { return !(o == *this); } }; using Point = Common::TVec2; using Rect = MathUtil::Rectangle; struct ImagePixelData { ImagePixelData() = default; explicit ImagePixelData(std::vector image_pixels, u32 width_, u32 height_) : pixels(std::move(image_pixels)), width(width_), height(height_) { } explicit ImagePixelData(u32 width_, u32 height_, const Pixel& default_color = Pixel{0, 0, 0, 0}) : pixels(width_ * height_, default_color), width(width_), height(height_) { } std::vector pixels; u32 width = 0; u32 height = 0; }; void CopyImageRegion(const ImagePixelData& src, ImagePixelData& dst, const Rect& src_region, const Rect& dst_region); std::optional LoadImage(const std::string& path); bool WriteImage(const std::string& path, const ImagePixelData& image); enum class ResizeMode { Nearest, }; ImagePixelData Resize(ResizeMode mode, const ImagePixelData& src, u32 new_width, u32 new_height); ImagePixelData ResizeKeepAspectRatio(ResizeMode mode, const ImagePixelData& src, u32 new_width, u32 new_height, const Pixel& background_color); } // namespace InputCommon