// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/IniFile.h" #include #include namespace InputCommon { class DynamicInputTextureConfiguration; class DynamicInputTextureManager { public: DynamicInputTextureManager(); ~DynamicInputTextureManager(); void Load(); void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name); private: std::vector m_configuration; std::string m_config_type; }; } // namespace InputCommon