// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include "Globals.h" #include "FileUtil.h" #include "ISOFile.h" #include "StringUtil.h" #include "VolumeCreator.h" #include "Filesystem.h" #include "BannerLoader.h" #include "FileSearch.h" #include "CompressedBlob.h" #include "ChunkFile.h" #include "../resources/no_banner.cpp" #define CACHE_REVISION 0x109 #define DVD_BANNER_WIDTH 96 #define DVD_BANNER_HEIGHT 32 static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT]; GameListItem::GameListItem(const std::string& _rFileName) : m_FileName(_rFileName) , m_FileSize(0) , m_Valid(false) , m_BlobCompressed(false) , m_pImage(NULL) , m_ImageSize(0) { if (LoadFromCache()) { m_Valid = true; } else { DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName); if (pVolume != NULL) { if (!DiscIO::IsVolumeWadFile(pVolume)) m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC; else m_Platform = WII_WAD; m_Company = "N/A"; for (int i = 0; i < 6; i++) { m_Name[i] = pVolume->GetName(); if(m_Name[i] == "") // Couldn't find the name in the WAD... { std::string FileName; SplitPath(_rFileName, NULL, &FileName, NULL); m_Name[i] = FileName; // Then just display the filename... Better than something like "No Name" } m_Description[i] = "No Description"; } m_Country = pVolume->GetCountry(); m_FileSize = File::GetSize(_rFileName.c_str()); m_VolumeSize = pVolume->GetSize(); m_UniqueID = pVolume->GetUniqueID(); m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str()); // check if we can get some infos from the banner file too DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume); if (pFileSystem != NULL || m_Platform == WII_WAD) { DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume); if (pBannerLoader != NULL) { if (pBannerLoader->IsValid()) { pBannerLoader->GetName(m_Name); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0); pBannerLoader->GetCompany(m_Company); pBannerLoader->GetDescription(m_Description); if (pBannerLoader->GetBanner(g_ImageTemp)) { m_ImageSize = DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3; m_pImage = new u8[m_ImageSize]; //(u8*)malloc(m_ImageSize); for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++) { m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16; m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8; m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0; } } } delete pBannerLoader; } delete pFileSystem; } delete pVolume; m_Valid = true; // just if we have an image create a cache file // Wii isos create their images after you have generated the first savegame if (m_pImage) SaveToCache(); } } // i am not sure if this is a leak or if wxImage will release the code if (m_pImage) { #if defined(HAVE_WX) && HAVE_WX m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, m_pImage); #endif } else { // default banner wxMemoryInputStream istream(no_banner_png, sizeof no_banner_png); wxImage iNoBanner(istream, wxBITMAP_TYPE_PNG); m_Image = iNoBanner; } } GameListItem::~GameListItem() { } bool GameListItem::LoadFromCache() { return CChunkFileReader::Load(CreateCacheFilename(), CACHE_REVISION, *this); } void GameListItem::SaveToCache() { if (!File::IsDirectory(FULL_CACHE_DIR)) { File::CreateDir(FULL_CACHE_DIR); } CChunkFileReader::Save(CreateCacheFilename(), CACHE_REVISION, *this); } void GameListItem::DoState(PointerWrap &p) { p.Do(m_Name[0]); p.Do(m_Name[1]); p.Do(m_Name[2]); p.Do(m_Name[3]); p.Do(m_Name[4]); p.Do(m_Name[5]); p.Do(m_Company); p.Do(m_Description[0]); p.Do(m_Description[1]); p.Do(m_Description[2]); p.Do(m_Description[3]); p.Do(m_Description[4]); p.Do(m_Description[5]); p.Do(m_UniqueID); p.Do(m_FileSize); p.Do(m_VolumeSize); p.Do(m_Country); p.Do(m_BlobCompressed); p.DoBuffer(&m_pImage, m_ImageSize); p.Do(m_Platform); } std::string GameListItem::CreateCacheFilename() { std::string Filename; SplitPath(m_FileName, NULL, &Filename, NULL); if (Filename.empty()) return Filename; // Disc Drive // We add gcz to the cache file if the file is compressed to avoid it reading // the uncompressed file's cache if it has the same name, but not the same ext. if (DiscIO::IsCompressedBlob(m_FileName.c_str())) Filename.append(".gcz"); Filename.append(".cache"); std::string fullname(FULL_CACHE_DIR); fullname += Filename; return fullname; } const std::string& GameListItem::GetDescription(int index) const { if ((index >=0) && (index < 6)) { return m_Description[index]; } return m_Description[0]; } const std::string& GameListItem::GetName(int index) const { if ((index >=0) && (index < 6)) { return m_Name[index]; } return m_Name[0]; } const std::string GameListItem::GetWiiFSPath() const { DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(m_FileName); if (Iso != NULL) { if (DiscIO::IsVolumeWiiDisc(Iso) || DiscIO::IsVolumeWadFile(Iso)) { char Path[250]; u64 Title; if (DiscIO::IsVolumeWiiDisc(Iso)) Iso->RAWRead((u64)0x0F8001DC, 8, (u8*)&Title); else Iso->GetTitleID((u8*)&Title); Title = Common::swap64(Title); sprintf(Path, FULL_WII_USER_DIR "title/%08x/%08x/data/", (u32)(Title>>32), (u32)Title); if (!File::Exists(Path)) File::CreateFullPath(Path); return std::string(wxGetCwd().mb_str()) + std::string(Path).substr(strlen(ROOT_DIR)); } } return "NULL"; }