// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _NATIVEVERTEXFORMAT_H #define _NATIVEVERTEXFORMAT_H #include "Common.h" // m_components enum { VB_HAS_POSMTXIDX =(1<<1), VB_HAS_TEXMTXIDX0=(1<<2), VB_HAS_TEXMTXIDX1=(1<<3), VB_HAS_TEXMTXIDX2=(1<<4), VB_HAS_TEXMTXIDX3=(1<<5), VB_HAS_TEXMTXIDX4=(1<<6), VB_HAS_TEXMTXIDX5=(1<<7), VB_HAS_TEXMTXIDX6=(1<<8), VB_HAS_TEXMTXIDX7=(1<<9), VB_HAS_TEXMTXIDXALL=(0xff<<2), //VB_HAS_POS=0, // Implied, it always has pos! don't bother testing VB_HAS_NRM0=(1<<10), VB_HAS_NRM1=(1<<11), VB_HAS_NRM2=(1<<12), VB_HAS_NRMALL=(7<<10), VB_HAS_COL0=(1<<13), VB_HAS_COL1=(1<<14), VB_HAS_UV0=(1<<15), VB_HAS_UV1=(1<<16), VB_HAS_UV2=(1<<17), VB_HAS_UV3=(1<<18), VB_HAS_UV4=(1<<19), VB_HAS_UV5=(1<<20), VB_HAS_UV6=(1<<21), VB_HAS_UV7=(1<<22), VB_HAS_UVALL=(0xff<<15), VB_HAS_UVTEXMTXSHIFT=13, }; #ifdef WIN32 #define LOADERDECL __cdecl #else #define LOADERDECL #endif typedef void (LOADERDECL *TPipelineFunction)(); enum VarType { VAR_BYTE, VAR_UNSIGNED_BYTE, VAR_SHORT, VAR_UNSIGNED_SHORT, VAR_FLOAT, }; struct PortableVertexDeclaration { int stride; int num_normals; int normal_offset[3]; VarType normal_gl_type; int normal_gl_size; VarType color_gl_type; // always GL_UNSIGNED_BYTE int color_offset[2]; VarType texcoord_gl_type[8]; //int texcoord_gl_size[8]; int texcoord_offset[8]; int texcoord_size[8]; int posmtx_offset; }; // The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp // is in the respective backend, not here in VideoCommon. // Note that this class can't just invent arbitrary vertex formats out of its input - // all the data loading code must always be made compatible. class NativeVertexFormat : NonCopyable { public: virtual ~NativeVertexFormat() {} virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0; virtual void SetupVertexPointers() = 0; virtual void EnableComponents(u32 components) {} int GetVertexStride() const { return vertex_stride; } // TODO: move this under private: u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present. protected: // Let subclasses construct. NativeVertexFormat() {} u32 vertex_stride; }; #endif // _NATIVEVERTEXFORMAT_H