// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _UCODE_ZELDA_H #define _UCODE_ZELDA_H #include "Common.h" #include "UCodes.h" // Zelda WW param blocks. These are 0x180 bytes large. // According to FIRES, the ucodes copies 0xc0 shorts (0x180 bytes) from RAM // but only writes back 0x80 shorts (0x100 bytes). So the last 0x80 are "read only". struct ZPB { // R/W data ============= // AFC history (2 shorts) must be in here somewhere, plus lots of other state. u16 rw_unknown[0x80]; // Read only data u16 type; // 0x5, 0x9 = AFC. u16 r_unknown1; u16 r_unknown2[0x14 / 2]; // Not sure what addresses this is, hopefully to sample data in ARAM. // These are the only things in the param blocks that look a lot like pointers. u16 addr_high; // at 0x18 = 0xC * 2 u16 addr_low; u16 r_unknown3[(0x80 - 0x1C) / 2]; }; namespace { // If this miscompiles, adjust the size of ZPB to 0x180 bytes (0xc0 shorts). CompileTimeAssert ensure_zpb_size_correct; } // namespace // Zelda UCode - the big mystery. class CUCode_Zelda : public IUCode { private: enum EDSP_Codes { DSP_INIT = 0xDCD10000, DSP_RESUME = 0xDCD10001, DSP_YIELD = 0xDCD10002, DSP_DONE = 0xDCD10003, DSP_SYNC = 0xDCD10004, DSP_UNKN = 0xDCD10005, }; // Sync ========================================= bool m_bSyncInProgress; u32 m_SyncIndex; u32 m_SyncStep; u32 m_SyncValues[16]; // Command 0x1: SetupTable u32 m_SyncMaxStep; // Command 0x2: SyncFrame bool m_bSyncCmdPending; u32 m_SyncEndSync; u32 m_SyncCurStep; u32 m_SyncCount; u32 m_SyncMax; // List, buffer management ===================== u32 m_numSteps; bool m_bListInProgress; u32 m_step; u8 m_Buffer[1024]; void ExecuteList(); u32 m_readOffset; u32 Read32() { u32 res = *(u32*)&m_Buffer[m_readOffset]; m_readOffset += 4; if ((m_readOffset >> 2) >= m_numSteps + 1) { WARN_LOG(DSPHLE, "Read32 out of bounds"); } return res; } // Param blocks, mixer state ==================== // HLE state int num_param_blocks; u32 param_blocks_ptr; u32 param_blocks2_ptr; ZPB zpbs[0x40]; ZPB zpbs2[4]; void CopyPBsFromRAM(); void CopyPBsToRAM(); u32 GetParamBlockAddr(int block_no) const { return param_blocks_ptr + sizeof(ZPB) * block_no; } public: CUCode_Zelda(CMailHandler& _rMailHandler); virtual ~CUCode_Zelda(); void HandleMail(u32 _uMail); void Update(int cycles); void MixAdd(short* buffer, int size); }; #endif