dolphin/Source/Core/InputCommon/DynamicInputTextureManager.cpp

50 lines
1.5 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/DynamicInputTextureManager.h"
#include <set>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/TextureCacheBase.h"
namespace InputCommon
{
DynamicInputTextureManager::DynamicInputTextureManager() = default;
DynamicInputTextureManager::~DynamicInputTextureManager() = default;
void DynamicInputTextureManager::Load()
{
m_configuration.clear();
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> dynamic_input_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id);
for (const auto& dynamic_input_directory : dynamic_input_directories)
{
const auto json_files = Common::DoFileSearch({dynamic_input_directory}, {".json"});
for (auto& file : json_files)
{
m_configuration.emplace_back(file);
}
}
}
void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
const std::vector<std::string>& controller_names)
{
for (const auto& configuration : m_configuration)
{
(void)configuration.GenerateTextures(file, controller_names);
}
}
} // namespace InputCommon