dolphin/Source
Lioncash 0049ef3a2a Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
Rather than introduce this handling in every system instruction that modifies
the FPSCR directly, we can instead just handle it within the data structure
instead, which avoids duplicating mask handling across instructions.

This also allows handling proper masking from the debugger register
windows themselves without duplicating masking behavior there either.
2018-06-12 14:15:50 -04:00
..
Android Android: Add AlertDialog for files without Game IDs in Game Settings 2018-06-09 11:30:20 -04:00
Core Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR 2018-06-12 14:15:50 -04:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Common: Move host communication enum to Host.h 2018-05-28 14:34:59 -04:00
PCH
UnitTests UnitTests: Fix MSVC compilation 2018-06-12 15:28:59 +02:00
VSProps Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
.clang-format Reformat all the things! 2018-04-12 21:28:39 +02:00
CMakeLists.txt CMakeLists: Remove add_dolphin_library macro 2018-04-02 08:31:56 -04:00
dolphin-emu.sln Make DolphinQT2 the default project in dolphin-emu.sln 2018-05-29 20:26:51 -04:00