dolphin/Source/Core/DolphinWX/Cheats/CheatsWindow.h
EmptyChaos 6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00

99 lines
2 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include <wx/arrstr.h>
#include <wx/dialog.h>
#include <wx/panel.h>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
class wxButton;
class wxCheckBox;
class wxCheckListBox;
class wxCloseEvent;
class wxListBox;
class wxNotebook;
class wxStaticBox;
class wxStaticText;
class wxTextCtrl;
namespace Gecko
{
class CodeConfigPanel;
}
wxDECLARE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
class wxCheatsWindow final : public wxDialog
{
public:
wxCheatsWindow(wxWindow* const parent);
~wxCheatsWindow();
void UpdateGUI();
private:
struct CodeData;
// --- GUI Controls ---
wxButton* m_button_apply;
wxNotebook* m_notebook_main;
wxPanel* m_tab_cheats;
wxPanel* m_tab_log;
wxCheckBox* m_checkbox_log_ar;
wxStaticText* m_label_code_name;
wxStaticText* m_label_num_codes;
wxCheckListBox* m_checklistbox_cheats_list;
wxTextCtrl* m_textctrl_log;
wxListBox* m_listbox_codes_list;
wxStaticBox* m_groupbox_info;
Gecko::CodeConfigPanel* m_geckocode_panel;
IniFile m_gameini_default;
IniFile m_gameini_local;
std::string m_gameini_local_path;
std::string m_game_id;
u32 m_game_revision;
bool m_ignore_ini_callback = false;
void Init_ChildControls();
void Load_ARCodes();
void Load_GeckoCodes();
// --- Wx Events Handlers ---
// Cheat Search
void OnNewARCodeCreated(wxCommandEvent& ev);
// Close Button
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
void OnEvent_Close(wxCloseEvent& ev);
// Cheats List
void OnEvent_CheatsList_ItemSelected(wxCommandEvent& event);
void OnEvent_CheatsList_Update(wxCommandEvent& event);
// Apply Changes Button
void OnEvent_ApplyChanges_Press(wxCommandEvent& event);
// Update Log Button
void OnEvent_ButtonUpdateLog_Press(wxCommandEvent& event);
void OnClearActionReplayLog(wxCommandEvent& event);
// Enable Logging Checkbox
void OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& event);
};