dolphin/Source/Plugins/Plugin_Wiimote/Src
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
..
Config.cpp Meta: 2010-06-02 18:00:22 +00:00
Config.h Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin 2010-05-14 21:47:35 +00:00
ConfigBasicDlg.cpp minor cosmetic changes (old wiimote plugin). 2010-05-15 17:04:03 +00:00
ConfigBasicDlg.h Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin 2010-05-14 21:47:35 +00:00
ConfigGamepad.cpp Several little fixes. 2010-03-17 01:54:40 +00:00
ConfigPadDlg.cpp Move platform-specific variables into proper scope. 2010-05-26 20:46:51 +00:00
ConfigPadDlg.h Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself. 2010-05-07 22:39:06 +00:00
ConfigRecording.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
ConfigRecordingDlg.cpp Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
ConfigRecordingDlg.h finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
DataReports.cpp Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
EmuDefinitions.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuDefinitions.h MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuDynamics.cpp Unbreak nowx build. 2010-05-26 21:07:52 +00:00
EmuMain.cpp I did a small stupid copy/paste error on my last code clean up, which broke MP, mea culpa! 2010-05-31 14:21:25 +00:00
EmuMain.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
EmuPad.cpp Fixes Issue 2164 2010-01-29 04:42:19 +00:00
EmuSubroutines.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
EmuSubroutines.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
Encryption.cpp In linux only read keyboard and mouse input when the emulator window has focus. 2010-02-13 23:56:24 +00:00
Encryption.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
FakeAccelerometer.cpp Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FakeAccelerometer.h Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FillReport.cpp MotionPlus code clean up and small code improvements. 2010-05-29 19:06:18 +00:00
main.cpp Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes. 2010-05-29 10:09:24 +00:00
main.h Introducing WM_DEVICECHANGE win32callback. 2010-04-26 17:51:32 +00:00
ReadWiimote.cpp coreaudio backend make sound now 2010-01-12 22:35:28 +00:00
Rumble.cpp Meta: 2010-06-02 18:00:22 +00:00
SConscript Added UDPWii (iPhone WiiMote) support. 2010-04-13 01:34:11 +00:00
UDPWiimote.cpp Take care of a few more compiler warnings. 2010-04-19 03:39:26 +00:00
UDPWiimote.h Added UDPWii (iPhone WiiMote) support. 2010-04-13 01:34:11 +00:00
wiimote_hid.h Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done. 2010-05-26 15:41:47 +00:00
wiimote_real.cpp Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin 2010-05-14 21:47:35 +00:00
wiimote_real.h Introducing WM_DEVICECHANGE win32callback. 2010-04-26 17:51:32 +00:00