dolphin/Source/Plugins/Plugin_VideoDX11/Src/resource.h
Fircrestsk8 040a6e1eb3 This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread: http://forums.dolphin-emu.com/thread-10638.html. It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect.
The code changes disable the usual pipeline flush for certain BP Writes that occur while the minimap is being drawn in Zelda: twilight princess. This significantly increases speed while in hyrule field. The way this is accomplished is described more in depth on page 42 of Xtreme's thread. Big thanks to Xtreme for doing a great job hosting that thread, and Kiesel-stein for initial work on the hack

Also, I used the resource editor in Visual studio to generate the GUI code for the DX11 plugin, and some code appeared to be removed, although the behavior of the GUI did not seem to change. Hopefully someone more experienced with resource files (forms?) can double check that no code was damaged


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-05 03:24:13 +00:00

45 lines
1.7 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Resource.rc
//
#define IDD_ABOUT 102
#define IDD_SETTINGS 103
#define IDD_ADVANCED 105
#define IDC_ADAPTER 1001
#define IDC_VSYNC 1006
#define IDC_ASPECT_16_9 1008
#define IDC_ASPECT_4_3 1009
#define IDC_WIDESCREEN_HACK 1010
#define IDC_SAFE_TEXTURE_CACHE 1011
#define IDC_EFB_ACCESS_ENABLE 1012
#define IDC_WIREFRAME 1013
#define IDC_DISABLEFOG 1014
#define IDC_OVERLAYFPS 1015
#define IDC_OVERLAYSTATS 1016
#define IDC_OVERLAYPROJSTATS 1017
#define IDC_ENABLEEFBCOPY 1018
#define IDC_TEXFMT_OVERLAY 1024
#define IDC_TEXFMT_CENTER 1025
#define IDC_ENABLEXFB 1026
#define IDC_FORCEANISOTROPY 1027
#define IDC_EFBSCALEDCOPY 1029
#define IDC_OSDHOTKEY 1030
#define IDC_COMBO2 1040
#define IDC_ASPECTRATIO 1040
#define IDC_SAFE_TEXTURE_CACHE_SAFE 1041
#define IDC_SAFE_TEXTURE_CACHE_NORMAL 1042
#define IDC_RADIO3 1043
#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
#define IDC_ZTPSPEEDUP 1050
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 106
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1045
#define _APS_NEXT_SYMED_VALUE 102
#endif
#endif