dolphin/Source/Plugins/Plugin_VideoDX9/Src/DlgSettings.h
Fircrestsk8 040a6e1eb3 This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread: http://forums.dolphin-emu.com/thread-10638.html. It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect.
The code changes disable the usual pipeline flush for certain BP Writes that occur while the minimap is being drawn in Zelda: twilight princess. This significantly increases speed while in hyrule field. The way this is accomplished is described more in depth on page 42 of Xtreme's thread. Big thanks to Xtreme for doing a great job hosting that thread, and Kiesel-stein for initial work on the hack

Also, I used the resource editor in Visual studio to generate the GUI code for the DX11 plugin, and some code appeared to be removed, although the behavior of the GUI did not seem to change. Hopefully someone more experienced with resource files (forms?) can double check that no code was damaged


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-05 03:24:13 +00:00

189 lines
4.8 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _DX_DLGSETTINGS_H_
#define _DX_DLGSETTINGS_H_
#include <wx/wx.h>
#include <wx/dialog.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>
class GFXConfigDialogDX : public wxDialog
{
public:
GFXConfigDialogDX(wxWindow *parent, wxWindowID id = 1,
#ifdef DEBUGFAST
const wxString &title = wxT("DX9 (DEBUGFAST) Plugin Configuration"),
#else
#ifndef _DEBUG
const wxString &title = wxT("DX9 Plugin Configuration"),
#else
const wxString &title = wxT("DX9 (DEBUG) Plugin Configuration"),
#endif
#endif
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~GFXConfigDialogDX();
void CreateGUIControls();
void CloseClick(wxCommandEvent& WXUNUSED (event));
private:
DECLARE_EVENT_TABLE();
wxBoxSizer* sGeneral;
wxStaticBoxSizer* sbBasic;
wxGridBagSizer* sBasic;
wxStaticBoxSizer* sbSTC;
wxGridBagSizer* sSTC;
wxBoxSizer* sEnhancements;
wxStaticBoxSizer* sbTextureFilter;
wxGridBagSizer* sTextureFilter;
wxStaticBoxSizer* sbEFBHacks;
wxGridBagSizer* sEFBHacks;
wxBoxSizer* sAdvanced;
wxStaticBoxSizer* sbSettings;
wxGridBagSizer* sSettings;
wxStaticBoxSizer* sbDataDumping;
wxGridBagSizer* sDataDumping;
wxStaticBoxSizer* sbDebuggingTools;
wxGridBagSizer* sDebuggingTools;
wxButton *m_Close;
wxNotebook *m_Notebook;
wxPanel *m_PageDirect3D;
wxPanel *m_PageEnhancements;
wxPanel *m_PageAdvanced;
//Direct3D Tab
wxStaticText* m_AdapterText;
wxChoice *m_AdapterCB;
wxArrayString arrayStringFor_AdapterCB;
wxArrayString arrayStringFor_MSAAModeCB;
wxCheckBox *m_VSync;
wxCheckBox *m_WidescreenHack;
wxStaticText* m_staticARText;
wxChoice *m_KeepAR;
wxStaticText* m_staticMSAAText;
wxChoice *m_MSAAModeCB;
wxStaticText* m_EFBScaleText;
wxChoice *m_EFBScaleMode;
wxCheckBox *m_EnableEFBAccess;
wxCheckBox *m_SafeTextureCache;
wxRadioButton *m_Radio_SafeTextureCache_Fast;
wxRadioButton *m_Radio_SafeTextureCache_Normal;
wxRadioButton *m_Radio_SafeTextureCache_Safe;
//Enhancements Tab
wxCheckBox *m_ForceFiltering;
wxCheckBox *m_MaxAnisotropy;
wxCheckBox *m_HiresTextures;
wxCheckBox *m_EFBScaledCopy;
wxCheckBox *m_ZTPSpeedHack;
//Advanced Tab
wxCheckBox *m_DisableFog;
wxCheckBox *m_OverlayFPS;
wxCheckBox *m_CopyEFB;
wxRadioButton *m_Radio_CopyEFBToRAM;
wxRadioButton *m_Radio_CopyEFBToGL;
wxCheckBox *m_EnableHotkeys;
wxCheckBox *m_WireFrame;
wxCheckBox *m_EnableXFB;
wxCheckBox *m_EnableRealXFB;
wxCheckBox *m_UseNativeMips;
wxCheckBox *m_DumpTextures;
wxCheckBox *m_DumpFrames;
wxCheckBox *m_OverlayStats;
wxCheckBox *m_ProjStats;
wxCheckBox *m_ShaderErrors;
wxCheckBox *m_TexfmtOverlay;
wxCheckBox *m_TexfmtCenter;
enum
{
ID_CLOSE,
ID_ADAPTER,
ID_VSYNC,
ID_WIDESCREEN_HACK,
ID_ASPECT,
ID_FULLSCREENRESOLUTION,
ID_ANTIALIASMODE,
ID_EFBSCALEMODE,
ID_EFB_ACCESS_ENABLE,
ID_SAFETEXTURECACHE,
ID_RADIO_SAFETEXTURECACHE_SAFE,
ID_RADIO_SAFETEXTURECACHE_NORMAL,
ID_RADIO_SAFETEXTURECACHE_FAST,
ID_FORCEFILTERING,
ID_FORCEANISOTROPY,
ID_LOADHIRESTEXTURES,
ID_EFBSCALEDCOPY,
ID_DISABLEFOG,
ID_OVERLAYFPS,
ID_ENABLEEFBCOPY,
ID_EFBTORAM,
ID_EFBTOTEX,
ID_ENABLEHOTKEY,
ID_WIREFRAME,
ID_ENABLEXFB,
ID_ENABLEREALXFB,
ID_USENATIVEMIPS,
ID_TEXDUMP,
ID_DUMPFRAMES,
ID_OVERLAYSTATS,
ID_PROJSTATS,
ID_SHADERERRORS,
ID_TEXFMT_OVERLAY,
ID_TEXFMT_CENTER,
ID_DEBUGSTEP,
ID_REGISTERS,
ID_ENABLEDEBUGGING,
ID_REGISTERSELECT,
ID_ARTEXT,
ID_NOTEBOOK = 1000,
ID_DEBUGGER,
ID_ABOUT,
ID_DIRERCT3D,
ID_PAGEENHANCEMENTS,
ID_PAGEADVANCED,
ID_ZTPSPEEDHACK
};
void InitializeAdapters();
void OnClose(wxCloseEvent& event);
void InitializeGUIValues();
void DirectXSettingsChanged(wxCommandEvent& event);
void EnhancementsSettingsChanged(wxCommandEvent& event);
void AdvancedSettingsChanged(wxCommandEvent& event);
void CloseWindow();
void UpdateGUI();
};
#endif //_DX_DLGSETTINGS_H_