dolphin/Source/Core/DolphinWX/Src/Main.cpp
Glenn Rice 05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00

612 lines
17 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <string>
#include "Common.h"
#include "CommonPaths.h"
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
#include "CPUDetect.h"
#include "IniFile.h"
#include "FileUtil.h"
#include "Setup.h"
#include "Host.h" // Core
#include "PluginManager.h"
#include "HW/Wiimote.h"
#include "Globals.h" // Local
#include "Main.h"
#include "ConfigManager.h"
#include "CodeWindow.h"
#include "JitWindow.h"
#include "ExtendedTrace.h"
#include "BootManager.h"
#include "Frame.h"
// ------------
// Main window
IMPLEMENT_APP(DolphinApp)
BEGIN_EVENT_TABLE(DolphinApp, wxApp)
EVT_TIMER(wxID_ANY, DolphinApp::AfterInit)
END_EVENT_TABLE()
#include <wx/stdpaths.h>
bool wxMsgAlert(const char*, const char*, bool, int);
CFrame* main_frame = NULL;
#ifdef WIN32
//Has no error handling.
//I think that if an error occurs here there's no way to handle it anyway.
LONG WINAPI MyUnhandledExceptionFilter(LPEXCEPTION_POINTERS e) {
//EnterCriticalSection(&g_uefcs);
FILE* file = NULL;
fopen_s(&file, "exceptioninfo.txt", "a");
fseeko(file, 0, SEEK_END);
etfprint(file, "\n");
//etfprint(file, g_buildtime);
//etfprint(file, "\n");
//dumpCurrentDate(file);
etfprintf(file, "Unhandled Exception\n Code: 0x%08X\n",
e->ExceptionRecord->ExceptionCode);
#ifndef _M_X64
STACKTRACE2(file, e->ContextRecord->Eip, e->ContextRecord->Esp, e->ContextRecord->Ebp);
#else
STACKTRACE2(file, e->ContextRecord->Rip, e->ContextRecord->Rsp, e->ContextRecord->Rbp);
#endif
fclose(file);
_flushall();
//LeaveCriticalSection(&g_uefcs);
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
// The `main program' equivalent that creates the main window and return the main frame
bool DolphinApp::OnInit()
{
// Declarations and definitions
bool UseDebugger = false;
bool BatchMode = false;
bool UseLogger = false;
bool selectVideoPlugin = false;
bool selectAudioPlugin = false;
wxString videoPluginFilename;
wxString audioPluginFilename;
#if wxUSE_CMDLINE_PARSER // Parse command lines
#if wxCHECK_VERSION(2, 9, 0)
wxCmdLineEntryDesc cmdLineDesc[] =
{
{
wxCMD_LINE_SWITCH, "h", "help", "Show this help message",
wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP
},
{
wxCMD_LINE_SWITCH, "d", "debugger", "Opens the debugger"
},
{
wxCMD_LINE_SWITCH, "l", "logger", "Opens the logger"
},
{
wxCMD_LINE_OPTION, "e", "exec", "Loads the specified file (DOL, ELF, WAD, GCM, ISO)",
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_SWITCH, "b", "batch", "Exit Dolphin with emulator"
},
{
wxCMD_LINE_OPTION, "V", "video_plugin","Specify a video plugin",
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, "A", "audio_plugin","Specify an audio plugin",
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_NONE
}
};
#else
wxCmdLineEntryDesc cmdLineDesc[] =
{
{
wxCMD_LINE_SWITCH, _("h"), _("help"),
wxT("Show this help message"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP
},
{
wxCMD_LINE_SWITCH, _("d"), _("debugger"), wxT("Opens the debugger")
},
{
wxCMD_LINE_SWITCH, _("l"), _("logger"), wxT("Opens the logger")
},
{
wxCMD_LINE_OPTION, _("e"), _("exec"), wxT("Loads the specified file (DOL, ELF, WAD, GCM, ISO)"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_SWITCH, _("b"), _("batch"), wxT("Exit Dolphin with emulator")
},
{
wxCMD_LINE_OPTION, _("V"), _("video_plugin"), wxT("Specify a video plugin"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, _("A"), _("audio_plugin"), wxT("Specify an audio plugin"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_NONE
}
};
#endif
// Gets the command line parameters
wxCmdLineParser parser(cmdLineDesc, argc, argv);
if (parser.Parse() != 0)
{
return false;
}
#if wxCHECK_VERSION(2, 9, 0)
UseDebugger = parser.Found("debugger");
UseLogger = parser.Found("logger");
LoadFile = parser.Found("exec", &FileToLoad);
BatchMode = parser.Found("batch");
#else
UseDebugger = parser.Found(wxT("debugger"));
UseLogger = parser.Found(wxT("logger"));
LoadFile = parser.Found(wxT("exec"), &FileToLoad);
BatchMode = parser.Found(wxT("batch"));
#endif
#if wxCHECK_VERSION(2, 9, 0)
selectVideoPlugin = parser.Found("video_plugin", &videoPluginFilename);
selectAudioPlugin = parser.Found("audio_plugin", &audioPluginFilename);
#else
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
#endif
#endif // wxUSE_CMDLINE_PARSER
#if defined _DEBUG && defined _WIN32
int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
_CrtSetDbgFlag(tmpflag);
#endif
// Register message box handler
#ifndef _WIN32
RegisterMsgAlertHandler(&wxMsgAlert);
#endif
// "ExtendedTrace" looks freakin dangerous!!!
#ifdef _WIN32
EXTENDEDTRACEINITIALIZE(".");
SetUnhandledExceptionFilter(&MyUnhandledExceptionFilter);
#endif
// TODO: if First Boot
if (!cpu_info.bSSE2)
{
PanicAlert("Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n\n"
"Sayonara!\n");
return false;
}
#ifdef _WIN32
// Keep the user config dir free unless user wants to save the working dir
if (!File::Exists((std::string(File::GetUserPath(D_CONFIG_IDX)) + "portable").c_str()))
{
char tmp[1024];
sprintf(tmp, "%s/.dolphin%swd", (const char*)wxStandardPaths::Get().GetUserConfigDir().mb_str(),
#ifdef _M_IX86
"x32");
#else
"x64");
#endif
FILE* workingDir = fopen(tmp, "r");
if (!workingDir)
{
if (PanicYesNo("Dolphin has not been configured with an install location,\nKeep Dolphin portable?"))
{
FILE* portable = fopen((std::string(File::GetUserPath(D_CONFIG_IDX)) + "portable").c_str(), "w");
if (!portable)
{
PanicAlert("Portable Setting could not be saved\n Are you running Dolphin from read only media or from a directory that dolphin is not located in?");
}
else
{
fclose(portable);
}
}
else
{
char CWD[1024];
sprintf(CWD, "%s", (const char*)wxGetCwd().mb_str());
if (PanicYesNo("Set install location to:\n %s ?", CWD))
{
FILE* workingDirF = fopen(tmp, "w");
if (!workingDirF)
PanicAlert("Install directory could not be saved");
else
{
fwrite(CWD, ((std::string)CWD).size()+1, 1, workingDirF);
fwrite("", 1, 1, workingDirF); //seems to be needed on linux
fclose(workingDirF);
}
}
else
PanicAlert("Relaunch Dolphin from the install directory and save from there");
}
}
else
{
char *tmpChar;
size_t len = (size_t)File::GetSize(workingDir);
tmpChar = new char[len];
fread(tmpChar, len, 1, workingDir);
fclose(workingDir);
if (!wxSetWorkingDirectory(wxString::From8BitData(tmpChar)))
{
INFO_LOG(CONSOLE, "set working directory failed");
}
delete [] tmpChar;
}
}
#endif
#ifdef __APPLE__
const char *AppSupportDir = File::GetUserPath(D_USER_IDX);
if (!File::Exists(AppSupportDir))
{
// Fresh run: create Dolphin dir and copy contents of User within the bundle to App Support
File::CopyDir(std::string(File::GetBundleDirectory() + DIR_SEP USERDATA_DIR DIR_SEP).c_str(), AppSupportDir);
}
else if (!File::IsDirectory(AppSupportDir))
PanicAlert("~/Library/Application Support/Dolphin exists, but is not a directory");
#elif !defined _WIN32
//create all necessary directories in user directory
//TODO : detect the revision and upgrade where necessary
File::CopyDir(SHARED_USER_DIR CONFIG_DIR DIR_SEP, File::GetUserPath(D_CONFIG_IDX));
File::CopyDir(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP, File::GetUserPath(D_GAMECONFIG_IDX));
File::CopyDir(SHARED_USER_DIR MAPS_DIR DIR_SEP, File::GetUserPath(D_MAPS_IDX));
File::CopyDir(SHARED_USER_DIR SHADERS_DIR DIR_SEP, File::GetUserPath(D_SHADERS_IDX));
File::CopyDir(SHARED_USER_DIR WII_USER_DIR DIR_SEP, File::GetUserPath(D_WIIUSER_IDX));
File::CopyDir(SHARED_USER_DIR OPENCL_DIR DIR_SEP, File::GetUserPath(D_OPENCL_IDX));
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
#endif
LogManager::Init();
SConfig::Init();
CPluginManager::Init();
WiimoteReal::LoadSettings();
if (selectVideoPlugin && videoPluginFilename != wxEmptyString)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin =
std::string(videoPluginFilename.mb_str());
if (selectAudioPlugin && audioPluginFilename != wxEmptyString)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin =
std::string(audioPluginFilename.mb_str());
// Enable the PNG image handler for screenshots
wxImage::AddHandler(new wxPNGHandler);
SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth;
int h = SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight;
// The following is not needed in linux. Linux window managers do not allow windows to
// be created off the desktop.
#ifdef _WIN32
// Out of desktop check
HWND hDesktop = GetDesktopWindow();
RECT rc;
GetWindowRect(hDesktop, &rc);
if (rc.right < x + w || rc.bottom < y + h)
x = y = -1;
#endif
main_frame = new CFrame((wxFrame*)NULL, wxID_ANY,
wxString::FromAscii(svn_rev_str),
wxPoint(x, y), wxSize(w, h),
UseDebugger, BatchMode, UseLogger);
SetTopWindow(main_frame);
#if defined HAVE_X11 && HAVE_X11
XInitThreads();
#endif
// Postpone final actions until event handler is running
m_afterinit = new wxTimer(this, wxID_ANY);
m_afterinit->Start(1, wxTIMER_ONE_SHOT);
return true;
}
void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event))
{
delete m_afterinit;
// Updating the game list makes use of wxProgressDialog which may
// only be run after OnInit() when the event handler is running.
main_frame->UpdateGameList();
// Check the autoboot options:
// First check if we have an exec command line.
if (LoadFile && FileToLoad != wxEmptyString)
{
main_frame->BootGame(std::string(FileToLoad.mb_str()));
}
// If we have selected Automatic Start, start the default ISO,
// or if no default ISO exists, start the last loaded ISO
else if (main_frame->g_pCodeWindow)
{
if (main_frame->g_pCodeWindow->AutomaticStart())
{
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty()
&& File::Exists(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM.c_str()))
{
main_frame->BootGame(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM);
}
else if(!SConfig::GetInstance().m_LastFilename.empty()
&& File::Exists(SConfig::GetInstance().m_LastFilename.c_str()))
{
main_frame->BootGame(SConfig::GetInstance().m_LastFilename);
}
}
}
}
void DolphinApp::OnEndSession()
{
SConfig::GetInstance().SaveSettings();
}
int DolphinApp::OnExit()
{
WiimoteReal::Shutdown();
#ifdef _WIN32
if (SConfig::GetInstance().m_WiiAutoUnpair)
WiimoteReal::UnPair();
#endif
CPluginManager::Shutdown();
SConfig::Shutdown();
LogManager::Shutdown();
return wxApp::OnExit();
}
// ------------
// Talk to GUI
// g_VideoInitialize.pSysMessage() goes here
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
if (msg[strlen(msg)-1] == '\n') msg[strlen(msg)-1] = 0;
//wxMessageBox(wxString::FromAscii(msg));
PanicAlert("%s", msg);
}
bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
{
#ifdef __WXGTK__
if (wxIsMainThread())
#endif
return wxYES == wxMessageBox(wxString::FromAscii(text),
wxString::FromAscii(caption),
(yes_no) ? wxYES_NO : wxOK, main_frame);
#ifdef __WXGTK__
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);
event.SetString(wxString::FromAscii(text));
event.SetInt(yes_no);
main_frame->GetEventHandler()->AddPendingEvent(event);
main_frame->panic_event.Wait();
return main_frame->bPanicResult;
}
#endif
}
// Accessor for the main window class
CFrame* DolphinApp::GetCFrame()
{
return main_frame;
}
void Host_Message(int Id)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
// OK, this thread boundary is DANGEROUS on linux
// wxPostEvent / wxAddPendingEvent is the solution.
void Host_NotifyMapLoaded()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_NOTIFYMAPLOADED);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateLogDisplay()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATELOGDISPLAY);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateDisasmDialog()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEDISASMDIALOG);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_ShowJitResults(unsigned int address)
{
CJitWindow::ViewAddr(address);
}
void Host_UpdateMainFrame()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateTitle(const char* title)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATETITLE);
event.SetString(wxString::FromAscii(title));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_UpdateBreakPointView()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEBREAKPOINTS);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateMemoryView()
{}
void Host_SetDebugMode(bool)
{}
void Host_RequestWindowSize(int& x, int& y, int& width, int& height)
{
main_frame->OnSizeRequest(x, y, width, height);
}
void Host_SetWaitCursor(bool enable)
{
if (enable)
wxBeginBusyCursor();
else
wxEndBusyCursor();
}
void Host_UpdateStatusBar(const char* _pText, int Field)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR);
// Set the event string
event.SetString(wxString::FromAscii(_pText));
// Update statusbar field
event.SetInt(Field);
// Post message
// TODO : this has been said to cause hang (??) how is that even possible ? :d
event.StopPropagation();
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_SetWiiMoteConnectionState(int _State)
{
static int currentState = -1;
if (_State == currentState)
return;
currentState = _State;
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR);
switch(_State)
{
case 0: event.SetString(wxString::FromAscii("Not connected")); break;
case 1: event.SetString(wxString::FromAscii("Connecting...")); break;
case 2: event.SetString(wxString::FromAscii("Wiimote Connected")); break;
}
// Update field 1 or 2
event.SetInt(1);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
bool Host_RendererHasFocus()
{
return main_frame->RendererHasFocus();
}