dolphin/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Soren Jorvang 3ab27a7d87 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00

147 lines
3.5 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLINIT_H_
#define _GLINIT_H_
#include "VideoConfig.h"
#include "MathUtil.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
#include <GLew/glew.h>
#include <GLew/wglew.h>
#include <GLew/gl.h>
#include <GLew/glext.h>
#else // linux and apple basic definitions
#if defined(USE_WX) && USE_WX
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#elif defined(HAVE_X11) && HAVE_X11
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "Thread.h"
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#elif defined(__APPLE__)
#include <GL/glew.h>
#include "cocoaGL.h"
#endif // end USE_WX
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif // linux basic definitions
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
#ifndef _WIN32
#include <sys/stat.h>
#include <sys/types.h>
typedef struct {
int screen;
#if defined(__APPLE__)
NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
Window win;
Window parent;
Display *dpy;
XVisualInfo *vi;
GLXContext ctx;
XSetWindowAttributes attr;
Common::Thread *xEventThread;
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;
#endif
int x, y;
unsigned int width, height;
} GLWindow;
extern GLWindow GLWin;
#endif
// Public OpenGL util
// Initialization / upkeep
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
void OpenGL_Shutdown();
void OpenGL_Update();
bool OpenGL_MakeCurrent();
void OpenGL_SwapBuffers();
// Get status
u32 OpenGL_GetBackbufferWidth();
u32 OpenGL_GetBackbufferHeight();
// Set things
void OpenGL_SetWindowText(const char *text);
// Error reporting - use the convenient macros.
void OpenGL_ReportARBProgramError();
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#if 1
#define GL_REPORT_ERROR() OpenGL_ReportGLError (__FUNCTION__, __FILE__, __LINE__)
#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError (__FUNCTION__, __FILE__, __LINE__)
#else
#define GL_REPORT_ERROR() GL_NO_ERROR
#define GL_REPORT_PROGRAM_ERROR()
#define GL_REPORT_FBO_ERROR()
#endif
#if defined(_DEBUG) || defined(DEBUGFAST)
#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
#else
#define GL_REPORT_ERRORD()
#endif
#include <Cg/cg.h>
#include <Cg/cgGL.h>
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
#endif // _GLINIT_H_