dolphin/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.cpp
snzgoo 619dc12349 Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
Just minor stuff that needs to be finished: Dummy motionplus data needs to be kept dynamic(just like wiimote accel data), or it might cause disconnects after some time. Furthermore, there are 1-2 remaining register writes that have to be understood and emulated.(e.g. 0x00F3/F4). In the end just minor stuff. I'll address that in my next commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 15:41:47 +00:00

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _EMU_DEFINITIONS_
#define _EMU_DEFINITIONS_
#include <vector>
#include <string>
#include "Common.h"
#include "pluginspecs_wiimote.h"
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
#include "Encryption.h"
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
//******************************************************************************
// Definitions and variable declarations
//******************************************************************************
u8 g_Eeprom[MAX_WIIMOTES][WIIMOTE_EEPROM_SIZE];
u8 g_RegExt[MAX_WIIMOTES][WIIMOTE_REG_EXT_SIZE];
u8 g_RegMotionPlus[MAX_WIIMOTES][WIIMOTE_REG_EXT_SIZE];
u8 g_RegSpeaker[MAX_WIIMOTES][WIIMOTE_REG_SPEAKER_SIZE];
u8 g_RegIr[MAX_WIIMOTES][WIIMOTE_REG_IR_SIZE];
u8 g_IRClock[MAX_WIIMOTES];
u8 g_IR[MAX_WIIMOTES];
u8 g_Leds[MAX_WIIMOTES];
u8 g_Speaker[MAX_WIIMOTES];
u8 g_MotionPlus[MAX_WIIMOTES];
u8 g_SpeakerMute[MAX_WIIMOTES];
u8 g_MotionPlusLastWriteReg[MAX_WIIMOTES];
int g_MotionPlusReadError[MAX_WIIMOTES];
u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
int g_ID; // Current refreshing Wiimote
bool g_ReportingAuto[MAX_WIIMOTES]; // Auto report or passive report
bool g_InterleavedData[MAX_WIIMOTES]; //sending alternated data packets from the nunchuk/motionplus
u8 g_ReportingMode[MAX_WIIMOTES]; // The reporting mode and channel id
u16 g_ReportingChannel[MAX_WIIMOTES];
wiimote_key g_ExtKey[MAX_WIIMOTES]; // The extension encryption key
bool g_Encryption; // Encryption on or off
// Gamepad input
int NumPads = 0, NumGoodPads = 0; // Number of goods pads
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
CONTROLLER_MAPPING_WII WiiMapping[MAX_WIIMOTES];
} // namespace
#endif //_EMU_DECLARATIONS_