dolphin/Source/Plugins/Plugin_DSP_HLE/Src/SConscript
nakeee 07381b9962 Starting audio common
Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 17:56:37 +00:00

45 lines
834 B
Python

# -*- python -*-
Import('env')
import sys
name = "Plugin_DSP_HLE"
files = [
'DSPHandler.cpp',
'MailHandler.cpp',
'main.cpp',
'Config.cpp',
'Globals.cpp',
# 'PCHW/AOSoundStream.cpp',
'PCHW/Mixer.cpp',
'Debugger/File.cpp',
'UCodes/UCode_AX.cpp',
'UCodes/UCode_AXWii.cpp',
'UCodes/UCode_CARD.cpp',
'UCodes/UCode_InitAudioSystem.cpp',
'UCodes/UCode_Jac.cpp',
'UCodes/UCode_ROM.cpp',
'UCodes/UCodes.cpp',
'UCodes/UCode_Zelda.cpp',
]
dspenv = env.Clone()
if dspenv['HAVE_WX']:
files += [
'ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
'Debugger/Mails.cpp',
'Debugger/Blocks.cpp',
'Debugger/Logging.cpp',
]
dspenv.Append(
CXXFLAGS = [ '-fPIC' ],
LIBS = [ 'common', 'audiocommon' ],
)
dspenv.SharedLibrary(env['plugin_dir']+name, files)