dolphin/Source/Core/DSPCore/Src
2009-07-26 16:36:22 +00:00
..
assemble.cpp dsptool: add -f option (errors are not critical) 2009-07-19 10:08:25 +00:00
assemble.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
disassemble.cpp DSPLLE: make ext opcodes to use table as well (tell me if you get 2009-07-24 16:04:29 +00:00
disassemble.h dsptool: add -f option (errors are not critical) 2009-07-19 10:08:25 +00:00
DSPAccelerator.cpp DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPAccelerator.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPAnalyzer.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPAnalyzer.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPBreakpoints.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPBreakpoints.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCodeUtil.cpp fix silly typo when using -m with dsptool 2009-07-19 20:25:14 +00:00
DSPCodeUtil.h dsptool: add -f option (errors are not critical) 2009-07-19 10:08:25 +00:00
DSPCore.cpp DSPLLE minor cleanup nothing important 2009-07-14 08:30:23 +00:00
DSPCore.h DSPLLE: exception work, please review/test/-1 2009-07-10 11:19:47 +00:00
DSPHost.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPHWInterface.cpp DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPHWInterface.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DspIntArithmetic.cpp DSP LLE small reg load fixes 2009-07-16 10:02:47 +00:00
DspIntBranch.cpp Fix a DSP disasm problem, misc minor stuff .. not much to see here 2009-07-11 10:18:25 +00:00
DSPIntCCUtil.cpp DSPLLE comment cleanup 2009-07-09 12:54:35 +00:00
DSPIntCCUtil.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPInterpreter.cpp fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better 2009-07-24 02:15:04 +00:00
DSPInterpreter.h DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:( 2009-07-15 15:12:42 +00:00
DSPIntExtOps.cpp DSPLLE added new LD code (please report games misbehaving) 2009-07-26 16:36:22 +00:00
DSPIntExtOps.h DSPLLE: make ext opcodes to use table as well (tell me if you get 2009-07-24 16:04:29 +00:00
DspIntLoadStore.cpp DSP LLE small reg load fixes 2009-07-16 10:02:47 +00:00
DspIntMisc.cpp DSPLLE minor clean 2009-07-16 10:25:27 +00:00
DspIntMultiplier.cpp Fix a DSP disasm problem, misc minor stuff .. not much to see here 2009-07-11 10:18:25 +00:00
DSPIntUtil.h fix a build error and some warnings. 2009-07-18 17:53:15 +00:00
DSPJit.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPJit.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPMemoryMap.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPMemoryMap.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPStacks.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp DSPLLE: fixed the unknown opcode errors 2009-07-25 20:12:38 +00:00
DSPTables.h DSPLLE: set currentEpilogeFunc to NULL 2009-07-25 18:31:01 +00:00
LabelMap.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
LabelMap.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
SConscript DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00