dolphin/Source/TestSuite/SI/source/dolphintest_si.cpp

70 lines
1.6 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
#include <iostream>
#include <iomanip>
#include <unistd.h>
static void *xfb;
static GXRModeObj *rmode;
void Initialise();
int main(int argc, char **argv)
{
Initialise();
while(1) {
PAD_ScanPads();
VIDEO_ClearFrameBuffer(rmode, xfb, 0);
std::cout<<"\x1b[0;0H"; // Position the cursor (at 0, 0)
for(int Chan = 0; Chan < 4; Chan++)
{
std::cout << "Chan " << Chan << std::endl;
std::cout << "Status is " << SI_GetStatus(Chan) << std::endl;
std::cout << "Type is 0x" << std::setbase(16) << SI_GetType(Chan) << std::setbase(10) << std::endl << std::endl;
}
VIDEO_WaitVSync();
}
return 0;
}
void Initialise()
{
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
PAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
}