dolphin/Source/Plugins/Plugin_VideoDX9/Src
2010-12-29 13:07:00 +00:00
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D3DBase.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
FramebufferManager.h Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
main.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
PixelShaderCache.cpp Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
PixelShaderCache.h Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
Render.cpp Invalidate texture cache when the STC or native mipmaps options are changed. 2010-12-28 12:46:00 +00:00
Render.h Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp little fix for my last commit 2010-12-27 10:49:14 +00:00
TextureConverter.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexShaderCache.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00