dolphin/Source/Core/VideoCommon/Src/TextureCacheBase.h
skidau 8775abacc6 Optimised EFB copy to RAM.
The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time.  The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit.

The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins.  Still not as fast as EFB copy to texture though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 04:46:44 +00:00

106 lines
3 KiB
C++

#ifndef _TEXTURECACHEBASE_H
#define _TEXTURECACHEBASE_H
#include <map>
//#include "VideoCommon.h"
#include "TextureDecoder.h"
#include "BPMemory.h"
#include "CommonTypes.h"
class TextureCache
{
public:
struct TCacheEntryBase
{
// TODO: organize
u32 addr;
u32 size_in_bytes;
u64 hash;
//u32 paletteHash;
u32 oldpixel;
u32 format;
int frameCount;
unsigned int realW, realH; // Texture dimensions from the GameCube's point of view
unsigned int virtualW, virtualH; // Texture dimensions from OUR point of view
// Real and virtual dimensions are usually the same, but may be
// different if e.g. we use high-res textures. Then, realW,realH will
// be the dimensions of the original GameCube texture and
// virtualW,virtualH will be the dimensions of the high-res texture.
unsigned int mipLevels;
bool isRenderTarget; // copied from EFB
bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications
bool isNonPow2; // doesn't seem to be used anywhere
//TCacheEntryBase()
//{
// // TODO: remove these
// isRenderTarget = 0;
// hash = 0;
// //paletteHash = 0;
// oldpixel = 0;
// addr = 0;
// size_in_bytes = 0;
// frameCount = 0;
// isNonPow2 = true;
// w = 0;
// h = 0;
// scaledW = 0;
// scaledH = 0;
//}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const char filename[]) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
unsigned int cbufid, const float *colmat, const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt) = 0;
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void Cleanup();
static void Invalidate(bool shutdown);
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
protected:
TextureCache();
static u8 *temp;
private:
typedef std::map<u32, TCacheEntryBase*> TexCache;
static TexCache textures;
virtual bool isOGL() { return false; } // Hacks for TextureDecode_real support
};
extern TextureCache *g_texture_cache;
#endif