dolphin/Source/Core/VideoBackends/D3D/D3DBoundingBox.h
Techjar 1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00

30 lines
646 B
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/BoundingBox.h"
namespace DX11
{
class D3DBoundingBox final : public BoundingBox
{
public:
~D3DBoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, const std::vector<BBoxType>& values) override;
private:
ComPtr<ID3D11Buffer> m_buffer;
ComPtr<ID3D11Buffer> m_staging_buffer;
ComPtr<ID3D11UnorderedAccessView> m_uav;
};
} // namespace DX11