dolphin/Source/Core/DolphinWX/ISOFile.cpp
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00

374 lines
10 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/filefn.h>
#include <wx/image.h>
#include <wx/toplevel.h>
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
static std::string GetLanguageString(DiscIO::Language language,
std::map<DiscIO::Language, std::string> strings)
{
auto end = strings.end();
auto it = strings.find(language);
if (it != end)
return it->second;
// English tends to be a good fallback when the requested language isn't available
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
{
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
}
// If English isn't available either, just pick something
if (!strings.empty())
return strings.cbegin()->second;
return "";
}
GameListItem::GameListItem(const std::string& _rFileName,
const std::unordered_map<std::string, std::string>& custom_titles)
: m_FileName(_rFileName), m_title_id(0), m_emu_state(0), m_FileSize(0),
m_Country(DiscIO::Country::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
m_ImageHeight(0), m_disc_number(0), m_has_custom_name(false)
{
if (LoadFromCache())
{
m_Valid = true;
// Wii banners can only be read if there is a savefile,
// so sometimes caches don't contain banners. Let's check
// if a banner has become available after the cache was made.
if (m_pImage.empty())
{
std::vector<u32> buffer =
DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
if (!m_pImage.empty())
SaveToCache();
}
}
else
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
if (volume != nullptr)
{
m_Platform = volume->GetVolumeType();
m_descriptions = volume->GetDescriptions();
m_names = volume->GetLongNames();
if (m_names.empty())
m_names = volume->GetShortNames();
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetLongMakers());
if (m_company.empty())
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
m_Country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
m_FileSize = volume->GetRawSize();
m_VolumeSize = volume->GetSize();
m_UniqueID = volume->GetUniqueID();
volume->GetTitleID(&m_title_id);
m_disc_number = volume->GetDiscNumber();
m_Revision = volume->GetRevision();
std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
m_Valid = true;
SaveToCache();
}
}
if (m_company.empty() && m_UniqueID.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
if (IsValid())
{
std::string game_id = m_UniqueID;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto it = custom_titles.find(game_id);
if (it != custom_titles.end())
{
m_custom_name_titles_txt = it->second;
}
ReloadINI();
}
if (!IsValid() && IsElfOrDol())
{
m_Valid = true;
m_FileSize = File::GetSize(_rFileName);
m_Platform = DiscIO::Platform::ELF_DOL;
m_blob_type = DiscIO::BlobType::DIRECTORY;
}
std::string path, name;
SplitPath(m_FileName, &path, &name, nullptr);
// A bit like the Homebrew Channel icon, except there can be multiple files
// in a folder with their own icons. Useful for those who don't want to have
// a Homebrew Channel-style folder structure.
if (ReadPNGBanner(path + name + ".png"))
return;
// Homebrew Channel icon. Typical for DOLs and ELFs,
// but can be also used with volumes.
if (ReadPNGBanner(path + "icon.png"))
return;
// Volume banner. Typical for everything that isn't a DOL or ELF.
if (!m_pImage.empty())
{
wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
m_Bitmap = ScaleBanner(&image);
return;
}
// Fallback in case no banner is available.
ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
}
GameListItem::~GameListItem()
{
}
void GameListItem::ReloadINI()
{
if (!IsValid())
return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
m_custom_name.clear();
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
{
m_custom_name = m_custom_name_titles_txt;
m_has_custom_name = true;
}
}
bool GameListItem::LoadFromCache()
{
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::SaveToCache()
{
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
File::CreateDir(File::GetUserPath(D_CACHE_IDX));
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::DoState(PointerWrap& p)
{
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_UniqueID);
p.Do(m_title_id);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
p.Do(m_Country);
p.Do(m_blob_type);
p.Do(m_pImage);
p.Do(m_ImageWidth);
p.Do(m_ImageHeight);
p.Do(m_Platform);
p.Do(m_disc_number);
p.Do(m_Revision);
}
bool GameListItem::IsElfOrDol() const
{
if (m_FileName.size() < 4)
return false;
std::string name_end = m_FileName.substr(m_FileName.size() - 4);
std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
return name_end == ".elf" || name_end == ".dol";
}
std::string GameListItem::CreateCacheFilename() const
{
std::string Filename, LegalPathname, extension;
SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
if (Filename.empty())
return Filename; // Disc Drive
// Filename.extension_HashOfFolderPath_Size.cache
// Append hash to prevent ISO name-clashing in different folders.
Filename.append(
StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(),
HashFletcher((const u8*)LegalPathname.c_str(), LegalPathname.size()),
File::GetSize(m_FileName)));
std::string fullname(File::GetUserPath(D_CACHE_IDX));
fullname += Filename;
return fullname;
}
// Outputs to m_pImage
void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
{
m_pImage.resize(width * height * 3);
for (int i = 0; i < width * height; i++)
{
m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
}
}
// Outputs to m_Bitmap
bool GameListItem::ReadPNGBanner(const std::string& path)
{
if (!File::Exists(path))
return false;
wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
m_Bitmap = ScaleBanner(&image);
return true;
}
wxBitmap GameListItem::ScaleBanner(wxImage* image)
{
const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
const double target_width = DVD_BANNER_WIDTH * gui_scale;
const double target_height = DVD_BANNER_HEIGHT * gui_scale;
const double banner_scale =
std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale,
wxIMAGE_QUALITY_HIGH);
image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
#ifdef __APPLE__
return wxBitmap(*image, -1, gui_scale);
#else
return wxBitmap(*image, -1);
#endif
}
std::string GameListItem::GetDescription(DiscIO::Language language) const
{
return GetLanguageString(language, m_descriptions);
}
std::string GameListItem::GetDescription() const
{
bool wii = m_Platform != DiscIO::Platform::GAMECUBE_DISC;
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
}
std::string GameListItem::GetName(DiscIO::Language language) const
{
return GetLanguageString(language, m_names);
}
std::string GameListItem::GetName() const
{
if (m_has_custom_name)
return m_custom_name;
bool wii = m_Platform != DiscIO::Platform::GAMECUBE_DISC;
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
if (!name.empty())
return name;
// No usable name, return filename (better than nothing)
std::string ext;
SplitPath(GetFileName(), nullptr, &name, &ext);
return name + ext;
}
std::vector<DiscIO::Language> GameListItem::GetLanguages() const
{
std::vector<DiscIO::Language> languages;
for (std::pair<DiscIO::Language, std::string> name : m_names)
languages.push_back(name.first);
return languages;
}
const std::string GameListItem::GetWiiFSPath() const
{
std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
std::string ret;
if (iso == nullptr)
return ret;
if (iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC)
{
u64 title_id = 0;
iso->GetTitleID(&title_id);
const std::string path =
StringFromFormat("%s/title/%08x/%08x/data/", File::GetUserPath(D_WIIROOT_IDX).c_str(),
(u32)(title_id >> 32), (u32)title_id);
if (!File::Exists(path))
File::CreateFullPath(path);
if (path[0] == '.')
ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
else
ret = path;
}
return ret;
}
bool GameListItem::IsCompressed() const
{
return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
m_blob_type == DiscIO::BlobType::WBFS;
}