dolphin/Source/Core/DolphinQt/CheatsManager.h
Roland Munsil 4ce7079098 CheatsManager: Improve performance of searching & add input validation
The previous implementation of cheat search would reconvert the input
string for every single memory value. Now we do it once and construct
a comparison lambda which we pass to the search code.

In addition, I also added input validation. So, for example, if you've
selected Decimal input and you try to compare against "FF",
it won't search and will instead let the user know they've entered an
invalid value. Similar logic for if you enter "1.2" in a search for
bytes. Before, it would just use 0 if it failed to convert the value.
2019-05-26 17:32:48 +02:00

90 lines
1.8 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <QDialog>
#include "Common/CommonTypes.h"
class ARCodeWidget;
class QComboBox;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QSplitter;
class QTabWidget;
class QTableWidget;
class QTableWidgetItem;
struct Result;
namespace Core
{
enum class State;
}
namespace UICommon
{
class GameFile;
}
class CheatsManager : public QDialog
{
Q_OBJECT
public:
explicit CheatsManager(QWidget* parent = nullptr);
~CheatsManager();
private:
QWidget* CreateCheatSearch();
void CreateWidgets();
void ConnectWidgets();
void OnStateChanged(Core::State state);
size_t GetTypeSize() const;
std::function<bool(u32)> CreateMatchFunction();
void Reset();
void NewSearch();
void NextSearch();
void Update();
void GenerateARCode();
void OnWatchContextMenu();
void OnMatchContextMenu();
void OnWatchItemChanged(QTableWidgetItem* item);
std::vector<Result> m_results;
std::vector<Result> m_watch;
std::shared_ptr<const UICommon::GameFile> m_game_file;
QDialogButtonBox* m_button_box;
QTabWidget* m_tab_widget = nullptr;
QWidget* m_cheat_search;
ARCodeWidget* m_ar_code = nullptr;
QLabel* m_result_label;
QTableWidget* m_match_table;
QTableWidget* m_watch_table;
QSplitter* m_option_splitter;
QSplitter* m_table_splitter;
QComboBox* m_match_length;
QComboBox* m_match_operation;
QLineEdit* m_match_value;
QPushButton* m_match_new;
QPushButton* m_match_next;
QPushButton* m_match_refresh;
QPushButton* m_match_reset;
QRadioButton* m_match_decimal;
QRadioButton* m_match_hexadecimal;
QRadioButton* m_match_octal;
bool m_updating = false;
};