dolphin/Source/Core/VideoCommon/Fifo.cpp
comex 0ae9e398c8 Rejigger some FIFO buffer variables to be more rational.
videoBuffer -> s_video_buffer
size -> s_video_buffer_write_ptr
g_pVideoData -> g_video_buffer_read_ptr (impl moved to Fifo.cpp)

This eradicates the wonderful use of 'size' as a global name, and makes
it clear that s_video_buffer_write_ptr and g_video_buffer_read_ptr are
the two ends of the FIFO buffer s_video_buffer.

Oh, and remove a useless namespace {}.
2014-09-28 21:25:12 -04:00

254 lines
7.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Atomic.h"
#include "Common/ChunkFile.h"
#include "Common/FPURoundMode.h"
#include "Common/MemoryUtil.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/HW/Memmap.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/VideoConfig.h"
bool g_bSkipCurrentFrame = false;
static volatile bool GpuRunningState = false;
static volatile bool EmuRunningState = false;
static std::mutex m_csHWVidOccupied;
// STATE_TO_SAVE
static u8* s_video_buffer;
static u8* s_video_buffer_write_ptr;
// Note: during display list execution, temporarily points to the list instead
// of inside s_video_buffer.
u8* g_video_buffer_read_ptr;
void Fifo_DoState(PointerWrap &p)
{
p.DoArray(s_video_buffer, FIFO_SIZE);
p.DoPointer(s_video_buffer_write_ptr, s_video_buffer);
p.DoPointer(g_video_buffer_read_ptr, s_video_buffer);
p.Do(g_bSkipCurrentFrame);
}
void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
if (doLock)
{
EmulatorState(false);
if (!Core::IsGPUThread())
m_csHWVidOccupied.lock();
_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
}
else
{
if (unpauseOnUnlock)
EmulatorState(true);
if (!Core::IsGPUThread())
m_csHWVidOccupied.unlock();
}
}
void Fifo_Init()
{
s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
s_video_buffer_write_ptr = s_video_buffer;
GpuRunningState = false;
Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
}
void Fifo_Shutdown()
{
if (GpuRunningState) PanicAlert("Fifo shutting down while active");
FreeMemoryPages(s_video_buffer, FIFO_SIZE);
s_video_buffer = nullptr;
}
u8* GetVideoBufferStartPtr()
{
return s_video_buffer;
}
u8* GetVideoBufferEndPtr()
{
return s_video_buffer_write_ptr;
}
void Fifo_SetRendering(bool enabled)
{
g_bSkipCurrentFrame = !enabled;
}
// May be executed from any thread, even the graphics thread.
// Created to allow for self shutdown.
void ExitGpuLoop()
{
// This should break the wait loop in CPU thread
CommandProcessor::fifo.bFF_GPReadEnable = false;
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (fifo.isGpuReadingData) Common::YieldCPU();
// Terminate GPU thread loop
GpuRunningState = false;
EmuRunningState = true;
}
void EmulatorState(bool running)
{
EmuRunningState = running;
}
// Description: RunGpuLoop() sends data through this function.
void ReadDataFromFifo(u8* _uData, u32 len)
{
if (len > (s_video_buffer + FIFO_SIZE - s_video_buffer_write_ptr))
{
size_t size = s_video_buffer_write_ptr - g_video_buffer_read_ptr;
if (len > FIFO_SIZE - size)
{
PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) size, (unsigned long) len, (unsigned long) FIFO_SIZE);
return;
}
memmove(s_video_buffer, g_video_buffer_read_ptr, size);
s_video_buffer_write_ptr = s_video_buffer + size;
g_video_buffer_read_ptr = s_video_buffer;
}
// Copy new video instructions to s_video_buffer for future use in rendering the new picture
memcpy(s_video_buffer_write_ptr, _uData, len);
s_video_buffer_write_ptr += len;
}
void ResetVideoBuffer()
{
g_video_buffer_read_ptr = s_video_buffer;
s_video_buffer_write_ptr = s_video_buffer;
}
// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{
std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
GpuRunningState = true;
SCPFifoStruct &fifo = CommandProcessor::fifo;
u32 cyclesExecuted = 0;
while (GpuRunningState)
{
g_video_backend->PeekMessages();
VideoFifo_CheckAsyncRequest();
CommandProcessor::SetCPStatusFromGPU();
Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
// check if we are able to run this buffer
while (GpuRunningState && EmuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
{
fifo.isGpuReadingData = true;
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
{
u32 readPtr = fifo.CPReadPointer;
u8 *uData = Memory::GetPointer(readPtr);
if (readPtr == fifo.CPEnd)
readPtr = fifo.CPBase;
else
readPtr += 32;
_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
ReadDataFromFifo(uData, 32);
cyclesExecuted = OpcodeDecoder_Run(GetVideoBufferEndPtr());
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) >= cyclesExecuted)
Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);
Common::AtomicStore(fifo.CPReadPointer, readPtr);
Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
if ((GetVideoBufferEndPtr() - g_video_buffer_read_ptr) == 0)
Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
}
CommandProcessor::SetCPStatusFromGPU();
// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
VideoFifo_CheckAsyncRequest();
CommandProcessor::isPossibleWaitingSetDrawDone = false;
}
fifo.isGpuReadingData = false;
if (EmuRunningState)
{
// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
// for benchmark details.
#if 0
Common::YieldCPU();
#endif
}
else
{
// While the emu is paused, we still handle async requests then sleep.
while (!EmuRunningState)
{
g_video_backend->PeekMessages();
m_csHWVidOccupied.unlock();
Common::SleepCurrentThread(1);
m_csHWVidOccupied.lock();
}
}
}
}
bool AtBreakpoint()
{
SCPFifoStruct &fifo = CommandProcessor::fifo;
return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
}
void RunGpu()
{
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
{
u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
FPURoundMode::SaveSIMDState();
FPURoundMode::LoadDefaultSIMDState();
ReadDataFromFifo(uData, 32);
OpcodeDecoder_Run(GetVideoBufferEndPtr());
FPURoundMode::LoadSIMDState();
//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
if (fifo.CPReadPointer == fifo.CPEnd)
fifo.CPReadPointer = fifo.CPBase;
else
fifo.CPReadPointer += 32;
fifo.CPReadWriteDistance -= 32;
}
CommandProcessor::SetCPStatusFromGPU();
}